AR&VRヘッドセットの世界市場2023年:VRヘッドセット、ARヘッドセット

■ 英語タイトル:Global AR and VR Headsets Market Research Report 2023

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■ 発行日:2023年3月
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★グローバルリサーチ資料[AR&VRヘッドセットの世界市場2023年:VRヘッドセット、ARヘッドセット]についてメールでお問い合わせはこちら
*** レポート概要(サマリー)***

当調査資料はAR&VRヘッドセットのグローバル市場について調査・分析し、世界のAR&VRヘッドセット市場概要、メーカー別競争状況、地域別生産量、地域別消費量、タイプ別セグメント分析(VRヘッドセット、ARヘッドセット)、用途別セグメント分析(エンタテインメント、医療、工業、教育、その他)、主要企業のプロファイル、市場動向などに関する情報を掲載しています。主要企業としては、Meta、Microsoft、Sony、DPVR、Pico Interactive、Google、HTC、Pimax、Vuzix Corporation、Lenovoなどが含まれています。AR&VRヘッドセットのグローバル市場は、2022年にXXX米ドル、2029年にはXXX米ドルに達すると予測され、予測期間中の年平均成長率はXXX%です。新型コロナとロシア・ウクライナ戦争による影響は、AR&VRヘッドセット市場規模を算出する際に考慮しました。

・AR&VRヘッドセット市場の概要
- 製品の定義
- AR&VRヘッドセットの種類別セグメント
- 世界のAR&VRヘッドセット市場成長率のタイプ別分析(VRヘッドセット、ARヘッドセット)
- AR&VRヘッドセットの用途別セグメント
- 世界のAR&VRヘッドセット市場成長率の用途別分析(エンタテインメント、医療、工業、教育、その他)
- 世界市場の成長展望
- 世界のAR&VRヘッドセット生産量の推定と予測(2018年-2029年)
- 世界のAR&VRヘッドセット生産能力の推定と予測(2018年-2029年)
- AR&VRヘッドセットの平均価格の推定と予測(2018年-2029年)
- 前提条件と制限事項

・メーカー別競争状況
- メーカー別市場シェア
- 世界の主要メーカー、業界ランキング分析
- メーカー別平均価格
- AR&VRヘッドセット市場の競争状況およびトレンド

・AR&VRヘッドセットの地域別生産量
- AR&VRヘッドセット生産量の地域別推計と予測(2018年-2029年)
- 地域別AR&VRヘッドセット価格分析(2018年-2023年)
- 北米のAR&VRヘッドセット生産規模(2018年-2029年)
- ヨーロッパのAR&VRヘッドセット生産規模(2018年-2029年)
- 中国のAR&VRヘッドセット生産規模(2018年-2029年)
- 日本のAR&VRヘッドセット生産規模(2018年-2029年)
- 韓国のAR&VRヘッドセット生産規模(2018年-2029年)
- インドのAR&VRヘッドセット生産規模(2018年-2029年)

・AR&VRヘッドセットの地域別消費量
- AR&VRヘッドセット消費量の地域別推計と予測(2018年-2029年)
- 北米のAR&VRヘッドセット消費量(2018年-2029年)
- 米国のAR&VRヘッドセット消費量(2018年-2029年)
- ヨーロッパのAR&VRヘッドセット消費量(2018年-2029年)
- アジア太平洋のAR&VRヘッドセット消費量(2018年-2029年)
- 中国のAR&VRヘッドセット消費量(2018年-2029年)
- 日本のAR&VRヘッドセット消費量(2018年-2029年)
- 韓国のAR&VRヘッドセット消費量(2018年-2029年)
- 東南アジアのAR&VRヘッドセット消費量(2018年-2029年)
- インドのAR&VRヘッドセット消費量(2018年-2029年)
- 中南米・中東・アフリカのAR&VRヘッドセット消費量(2018年-2029年)

・種類別セグメント:VRヘッドセット、ARヘッドセット
- 世界のAR&VRヘッドセットのタイプ別生産量(2018年-2023年)
- 世界のAR&VRヘッドセットのタイプ別生産量(2024年-2029年)
- 世界のAR&VRヘッドセットのタイプ別価格

・用途別セグメント:エンタテインメント、医療、工業、教育、その他
- 世界のAR&VRヘッドセットの用途別生産量(2018年-2023年)
- 世界のAR&VRヘッドセットの用途別生産量(2024年-2029年)
- 世界のAR&VRヘッドセットの用途別価格

・主要企業のプロファイル:企業情報、製品ポートフォリオ、生産量、価格、動向
Meta、Microsoft、Sony、DPVR、Pico Interactive、Google、HTC、Pimax、Vuzix Corporation、Lenovo

・産業チェーンと販売チャネルの分析
- AR&VRヘッドセット産業チェーン分析
- AR&VRヘッドセットの主要原材料
- AR&VRヘッドセットの販売チャネル
- AR&VRヘッドセットのディストリビューター
- AR&VRヘッドセットの主要顧客

・AR&VRヘッドセット市場ダイナミクス
- AR&VRヘッドセットの業界動向
- AR&VRヘッドセット市場の成長ドライバ、課題、阻害要因

・調査の結論

・調査手法と情報源

AR is called Augmented Reality, while VR is called Virtual Reality. VR is a full virtual world, putting the real you into a virtual environment; AR is a semi-virtual semi-real world, putting virtual things into a real environment.
Highlights
The global AR and VR Headsets market was valued at US$ 3792 million in 2022 and is anticipated to reach US$ 41420 million by 2029, witnessing a CAGR of 42.1% during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The main players of AR and VR Headsets are Meta, Sony and DPVR, with the top five manufacturers accounting for about 90% of the share. North America is the largest market with more than 35% share, followed by Europe and China with about 23% and 20% shares. Entertainment is the largest application, accounting for about 38% of the share.
Report Scope
This report aims to provide a comprehensive presentation of the global market for AR and VR Headsets, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding AR and VR Headsets.
The AR and VR Headsets market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global AR and VR Headsets market comprehensively. Regional market sizes, concerning products by type, by application and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the AR and VR Headsets manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
Meta
Microsoft
Sony
DPVR
Pico Interactive
Google
HTC
Pimax
Vuzix Corporation
Lenovo
Segment by Type
VR Headsets
AR Headsets
Segment by Application
Entertainment
Heathcare
Industrial
Education
Others
Production by Region
North America
Japan
China
Consumption by Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by type, by application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of AR and VR Headsets manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Production/output, value of AR and VR Headsets by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 4: Consumption of AR and VR Headsets in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 5: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: The main points and conclusions of the report.

世界の市場調査レポート販売サイト(H&Iグローバルリサーチ株式会社運営)
*** レポート目次(コンテンツ)***

1 AR and VR Headsets Market Overview
1.1 Product Definition
1.2 AR and VR Headsets Segment by Type
1.2.1 Global AR and VR Headsets Market Value Growth Rate Analysis by Type 2022 VS 2029
1.2.2 VR Headsets
1.2.3 AR Headsets
1.3 AR and VR Headsets Segment by Application
1.3.1 Global AR and VR Headsets Market Value Growth Rate Analysis by Application: 2022 VS 2029
1.3.2 Entertainment
1.3.3 Heathcare
1.3.4 Industrial
1.3.5 Education
1.3.6 Others
1.4 Global Market Growth Prospects
1.4.1 Global AR and VR Headsets Production Value Estimates and Forecasts (2018-2029)
1.4.2 Global AR and VR Headsets Production Capacity Estimates and Forecasts (2018-2029)
1.4.3 Global AR and VR Headsets Production Estimates and Forecasts (2018-2029)
1.4.4 Global AR and VR Headsets Market Average Price Estimates and Forecasts (2018-2029)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global AR and VR Headsets Production Market Share by Manufacturers (2018-2023)
2.2 Global AR and VR Headsets Production Value Market Share by Manufacturers (2018-2023)
2.3 Global Key Players of AR and VR Headsets, Industry Ranking, 2021 VS 2022 VS 2023
2.4 Global AR and VR Headsets Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.5 Global AR and VR Headsets Average Price by Manufacturers (2018-2023)
2.6 Global Key Manufacturers of AR and VR Headsets, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of AR and VR Headsets, Product Offered and Application
2.8 Global Key Manufacturers of AR and VR Headsets, Date of Enter into This Industry
2.9 AR and VR Headsets Market Competitive Situation and Trends
2.9.1 AR and VR Headsets Market Concentration Rate
2.9.2 Global 5 and 10 Largest AR and VR Headsets Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 AR and VR Headsets Production by Region
3.1 Global AR and VR Headsets Production Value Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.2 Global AR and VR Headsets Production Value by Region (2018-2029)
3.2.1 Global AR and VR Headsets Production Value Market Share by Region (2018-2023)
3.2.2 Global Forecasted Production Value of AR and VR Headsets by Region (2024-2029)
3.3 Global AR and VR Headsets Production Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.4 Global AR and VR Headsets Production by Region (2018-2029)
3.4.1 Global AR and VR Headsets Production Market Share by Region (2018-2023)
3.4.2 Global Forecasted Production of AR and VR Headsets by Region (2024-2029)
3.5 Global AR and VR Headsets Market Price Analysis by Region (2018-2023)
3.6 Global AR and VR Headsets Production and Value, Year-over-Year Growth
3.6.1 North America AR and VR Headsets Production Value Estimates and Forecasts (2018-2029)
3.6.2 Japan AR and VR Headsets Production Value Estimates and Forecasts (2018-2029)
3.6.3 China AR and VR Headsets Production Value Estimates and Forecasts (2018-2029)
4 AR and VR Headsets Consumption by Region
4.1 Global AR and VR Headsets Consumption Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
4.2 Global AR and VR Headsets Consumption by Region (2018-2029)
4.2.1 Global AR and VR Headsets Consumption by Region (2018-2023)
4.2.2 Global AR and VR Headsets Forecasted Consumption by Region (2024-2029)
4.3 North America
4.3.1 North America AR and VR Headsets Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.3.2 North America AR and VR Headsets Consumption by Country (2018-2029)
4.3.3 United States
4.3.4 Canada
4.4 Europe
4.4.1 Europe AR and VR Headsets Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.4.2 Europe AR and VR Headsets Consumption by Country (2018-2029)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Russia
4.5 Asia Pacific
4.5.1 Asia Pacific AR and VR Headsets Consumption Growth Rate by Region: 2018 VS 2022 VS 2029
4.5.2 Asia Pacific AR and VR Headsets Consumption by Region (2018-2029)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa AR and VR Headsets Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.6.2 Latin America, Middle East & Africa AR and VR Headsets Consumption by Country (2018-2029)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
5 Segment by Type
5.1 Global AR and VR Headsets Production by Type (2018-2029)
5.1.1 Global AR and VR Headsets Production by Type (2018-2023)
5.1.2 Global AR and VR Headsets Production by Type (2024-2029)
5.1.3 Global AR and VR Headsets Production Market Share by Type (2018-2029)
5.2 Global AR and VR Headsets Production Value by Type (2018-2029)
5.2.1 Global AR and VR Headsets Production Value by Type (2018-2023)
5.2.2 Global AR and VR Headsets Production Value by Type (2024-2029)
5.2.3 Global AR and VR Headsets Production Value Market Share by Type (2018-2029)
5.3 Global AR and VR Headsets Price by Type (2018-2029)
6 Segment by Application
6.1 Global AR and VR Headsets Production by Application (2018-2029)
6.1.1 Global AR and VR Headsets Production by Application (2018-2023)
6.1.2 Global AR and VR Headsets Production by Application (2024-2029)
6.1.3 Global AR and VR Headsets Production Market Share by Application (2018-2029)
6.2 Global AR and VR Headsets Production Value by Application (2018-2029)
6.2.1 Global AR and VR Headsets Production Value by Application (2018-2023)
6.2.2 Global AR and VR Headsets Production Value by Application (2024-2029)
6.2.3 Global AR and VR Headsets Production Value Market Share by Application (2018-2029)
6.3 Global AR and VR Headsets Price by Application (2018-2029)
7 Key Companies Profiled
7.1 Meta
7.1.1 Meta AR and VR Headsets Corporation Information
7.1.2 Meta AR and VR Headsets Product Portfolio
7.1.3 Meta AR and VR Headsets Production, Value, Price and Gross Margin (2018-2023)
7.1.4 Meta Main Business and Markets Served
7.1.5 Meta Recent Developments/Updates
7.2 Microsoft
7.2.1 Microsoft AR and VR Headsets Corporation Information
7.2.2 Microsoft AR and VR Headsets Product Portfolio
7.2.3 Microsoft AR and VR Headsets Production, Value, Price and Gross Margin (2018-2023)
7.2.4 Microsoft Main Business and Markets Served
7.2.5 Microsoft Recent Developments/Updates
7.3 Sony
7.3.1 Sony AR and VR Headsets Corporation Information
7.3.2 Sony AR and VR Headsets Product Portfolio
7.3.3 Sony AR and VR Headsets Production, Value, Price and Gross Margin (2018-2023)
7.3.4 Sony Main Business and Markets Served
7.3.5 Sony Recent Developments/Updates
7.4 DPVR
7.4.1 DPVR AR and VR Headsets Corporation Information
7.4.2 DPVR AR and VR Headsets Product Portfolio
7.4.3 DPVR AR and VR Headsets Production, Value, Price and Gross Margin (2018-2023)
7.4.4 DPVR Main Business and Markets Served
7.4.5 DPVR Recent Developments/Updates
7.5 Pico Interactive
7.5.1 Pico Interactive AR and VR Headsets Corporation Information
7.5.2 Pico Interactive AR and VR Headsets Product Portfolio
7.5.3 Pico Interactive AR and VR Headsets Production, Value, Price and Gross Margin (2018-2023)
7.5.4 Pico Interactive Main Business and Markets Served
7.5.5 Pico Interactive Recent Developments/Updates
7.6 Google
7.6.1 Google AR and VR Headsets Corporation Information
7.6.2 Google AR and VR Headsets Product Portfolio
7.6.3 Google AR and VR Headsets Production, Value, Price and Gross Margin (2018-2023)
7.6.4 Google Main Business and Markets Served
7.6.5 Google Recent Developments/Updates
7.7 HTC
7.7.1 HTC AR and VR Headsets Corporation Information
7.7.2 HTC AR and VR Headsets Product Portfolio
7.7.3 HTC AR and VR Headsets Production, Value, Price and Gross Margin (2018-2023)
7.7.4 HTC Main Business and Markets Served
7.7.5 HTC Recent Developments/Updates
7.8 Pimax
7.8.1 Pimax AR and VR Headsets Corporation Information
7.8.2 Pimax AR and VR Headsets Product Portfolio
7.8.3 Pimax AR and VR Headsets Production, Value, Price and Gross Margin (2018-2023)
7.8.4 Pimax Main Business and Markets Served
7.7.5 Pimax Recent Developments/Updates
7.9 Vuzix Corporation
7.9.1 Vuzix Corporation AR and VR Headsets Corporation Information
7.9.2 Vuzix Corporation AR and VR Headsets Product Portfolio
7.9.3 Vuzix Corporation AR and VR Headsets Production, Value, Price and Gross Margin (2018-2023)
7.9.4 Vuzix Corporation Main Business and Markets Served
7.9.5 Vuzix Corporation Recent Developments/Updates
7.10 Lenovo
7.10.1 Lenovo AR and VR Headsets Corporation Information
7.10.2 Lenovo AR and VR Headsets Product Portfolio
7.10.3 Lenovo AR and VR Headsets Production, Value, Price and Gross Margin (2018-2023)
7.10.4 Lenovo Main Business and Markets Served
7.10.5 Lenovo Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 AR and VR Headsets Industry Chain Analysis
8.2 AR and VR Headsets Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 AR and VR Headsets Production Mode & Process
8.4 AR and VR Headsets Sales and Marketing
8.4.1 AR and VR Headsets Sales Channels
8.4.2 AR and VR Headsets Distributors
8.5 AR and VR Headsets Customers
9 AR and VR Headsets Market Dynamics
9.1 AR and VR Headsets Industry Trends
9.2 AR and VR Headsets Market Drivers
9.3 AR and VR Headsets Market Challenges
9.4 AR and VR Headsets Market Restraints
10 Research Finding and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer

List of Tables
Table 1. Global AR and VR Headsets Market Value by Type, (US$ Million) & (2022 VS 2029)
Table 2. Global AR and VR Headsets Market Value by Application, (US$ Million) & (2022 VS 2029)
Table 3. Global AR and VR Headsets Production Capacity (K Units) by Manufacturers in 2022
Table 4. Global AR and VR Headsets Production by Manufacturers (2018-2023) & (K Units)
Table 5. Global AR and VR Headsets Production Market Share by Manufacturers (2018-2023)
Table 6. Global AR and VR Headsets Production Value by Manufacturers (2018-2023) & (US$ Million)
Table 7. Global AR and VR Headsets Production Value Share by Manufacturers (2018-2023)
Table 8. Global AR and VR Headsets Industry Ranking 2021 VS 2022 VS 2023
Table 9. Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in AR and VR Headsets as of 2022)
Table 10. Global Market AR and VR Headsets Average Price by Manufacturers (USD/Unit) & (2018-2023)
Table 11. Manufacturers AR and VR Headsets Production Sites and Area Served
Table 12. Manufacturers AR and VR Headsets Product Types
Table 13. Global AR and VR Headsets Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 14. Mergers & Acquisitions, Expansion
Table 15. Global AR and VR Headsets Production Value by Region: 2018 VS 2022 VS 2029 (US$ Million)
Table 16. Global AR and VR Headsets Production Value (US$ Million) by Region (2018-2023)
Table 17. Global AR and VR Headsets Production Value Market Share by Region (2018-2023)
Table 18. Global AR and VR Headsets Production Value (US$ Million) Forecast by Region (2024-2029)
Table 19. Global AR and VR Headsets Production Value Market Share Forecast by Region (2024-2029)
Table 20. Global AR and VR Headsets Production Comparison by Region: 2018 VS 2022 VS 2029 (K Units)
Table 21. Global AR and VR Headsets Production (K Units) by Region (2018-2023)
Table 22. Global AR and VR Headsets Production Market Share by Region (2018-2023)
Table 23. Global AR and VR Headsets Production (K Units) Forecast by Region (2024-2029)
Table 24. Global AR and VR Headsets Production Market Share Forecast by Region (2024-2029)
Table 25. Global AR and VR Headsets Market Average Price (USD/Unit) by Region (2018-2023)
Table 26. Global AR and VR Headsets Market Average Price (USD/Unit) by Region (2024-2029)
Table 27. Global AR and VR Headsets Consumption Growth Rate by Region: 2018 VS 2022 VS 2029 (K Units)
Table 28. Global AR and VR Headsets Consumption by Region (2018-2023) & (K Units)
Table 29. Global AR and VR Headsets Consumption Market Share by Region (2018-2023)
Table 30. Global AR and VR Headsets Forecasted Consumption by Region (2024-2029) & (K Units)
Table 31. Global AR and VR Headsets Forecasted Consumption Market Share by Region (2018-2023)
Table 32. North America AR and VR Headsets Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
Table 33. North America AR and VR Headsets Consumption by Country (2018-2023) & (K Units)
Table 34. North America AR and VR Headsets Consumption by Country (2024-2029) & (K Units)
Table 35. Europe AR and VR Headsets Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
Table 36. Europe AR and VR Headsets Consumption by Country (2018-2023) & (K Units)
Table 37. Europe AR and VR Headsets Consumption by Country (2024-2029) & (K Units)
Table 38. Asia Pacific AR and VR Headsets Consumption Growth Rate by Region: 2018 VS 2022 VS 2029 (K Units)
Table 39. Asia Pacific AR and VR Headsets Consumption by Region (2018-2023) & (K Units)
Table 40. Asia Pacific AR and VR Headsets Consumption by Region (2024-2029) & (K Units)
Table 41. Latin America, Middle East & Africa AR and VR Headsets Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
Table 42. Latin America, Middle East & Africa AR and VR Headsets Consumption by Country (2018-2023) & (K Units)
Table 43. Latin America, Middle East & Africa AR and VR Headsets Consumption by Country (2024-2029) & (K Units)
Table 44. Global AR and VR Headsets Production (K Units) by Type (2018-2023)
Table 45. Global AR and VR Headsets Production (K Units) by Type (2024-2029)
Table 46. Global AR and VR Headsets Production Market Share by Type (2018-2023)
Table 47. Global AR and VR Headsets Production Market Share by Type (2024-2029)
Table 48. Global AR and VR Headsets Production Value (US$ Million) by Type (2018-2023)
Table 49. Global AR and VR Headsets Production Value (US$ Million) by Type (2024-2029)
Table 50. Global AR and VR Headsets Production Value Share by Type (2018-2023)
Table 51. Global AR and VR Headsets Production Value Share by Type (2024-2029)
Table 52. Global AR and VR Headsets Price (USD/Unit) by Type (2018-2023)
Table 53. Global AR and VR Headsets Price (USD/Unit) by Type (2024-2029)
Table 54. Global AR and VR Headsets Production (K Units) by Application (2018-2023)
Table 55. Global AR and VR Headsets Production (K Units) by Application (2024-2029)
Table 56. Global AR and VR Headsets Production Market Share by Application (2018-2023)
Table 57. Global AR and VR Headsets Production Market Share by Application (2024-2029)
Table 58. Global AR and VR Headsets Production Value (US$ Million) by Application (2018-2023)
Table 59. Global AR and VR Headsets Production Value (US$ Million) by Application (2024-2029)
Table 60. Global AR and VR Headsets Production Value Share by Application (2018-2023)
Table 61. Global AR and VR Headsets Production Value Share by Application (2024-2029)
Table 62. Global AR and VR Headsets Price (USD/Unit) by Application (2018-2023)
Table 63. Global AR and VR Headsets Price (USD/Unit) by Application (2024-2029)
Table 64. Meta AR and VR Headsets Corporation Information
Table 65. Meta Specification and Application
Table 66. Meta AR and VR Headsets Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 67. Meta Main Business and Markets Served
Table 68. Meta Recent Developments/Updates
Table 69. Microsoft AR and VR Headsets Corporation Information
Table 70. Microsoft Specification and Application
Table 71. Microsoft AR and VR Headsets Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 72. Microsoft Main Business and Markets Served
Table 73. Microsoft Recent Developments/Updates
Table 74. Sony AR and VR Headsets Corporation Information
Table 75. Sony Specification and Application
Table 76. Sony AR and VR Headsets Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 77. Sony Main Business and Markets Served
Table 78. Sony Recent Developments/Updates
Table 79. DPVR AR and VR Headsets Corporation Information
Table 80. DPVR Specification and Application
Table 81. DPVR AR and VR Headsets Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 82. DPVR Main Business and Markets Served
Table 83. DPVR Recent Developments/Updates
Table 84. Pico Interactive AR and VR Headsets Corporation Information
Table 85. Pico Interactive Specification and Application
Table 86. Pico Interactive AR and VR Headsets Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 87. Pico Interactive Main Business and Markets Served
Table 88. Pico Interactive Recent Developments/Updates
Table 89. Google AR and VR Headsets Corporation Information
Table 90. Google Specification and Application
Table 91. Google AR and VR Headsets Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 92. Google Main Business and Markets Served
Table 93. Google Recent Developments/Updates
Table 94. HTC AR and VR Headsets Corporation Information
Table 95. HTC Specification and Application
Table 96. HTC AR and VR Headsets Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 97. HTC Main Business and Markets Served
Table 98. HTC Recent Developments/Updates
Table 99. Pimax AR and VR Headsets Corporation Information
Table 100. Pimax Specification and Application
Table 101. Pimax AR and VR Headsets Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 102. Pimax Main Business and Markets Served
Table 103. Pimax Recent Developments/Updates
Table 104. Vuzix Corporation AR and VR Headsets Corporation Information
Table 105. Vuzix Corporation Specification and Application
Table 106. Vuzix Corporation AR and VR Headsets Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 107. Vuzix Corporation Main Business and Markets Served
Table 108. Vuzix Corporation Recent Developments/Updates
Table 109. Lenovo AR and VR Headsets Corporation Information
Table 110. Lenovo Specification and Application
Table 111. Lenovo AR and VR Headsets Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 112. Lenovo Main Business and Markets Served
Table 113. Lenovo Recent Developments/Updates
Table 114. Key Raw Materials Lists
Table 115. Raw Materials Key Suppliers Lists
Table 116. AR and VR Headsets Distributors List
Table 117. AR and VR Headsets Customers List
Table 118. AR and VR Headsets Market Trends
Table 119. AR and VR Headsets Market Drivers
Table 120. AR and VR Headsets Market Challenges
Table 121. AR and VR Headsets Market Restraints
Table 122. Research Programs/Design for This Report
Table 123. Key Data Information from Secondary Sources
Table 124. Key Data Information from Primary Sources
List of Figures
Figure 1. Product Picture of AR and VR Headsets
Figure 2. Global AR and VR Headsets Market Value by Type, (US$ Million) & (2022 VS 2029)
Figure 3. Global AR and VR Headsets Market Share by Type: 2022 VS 2029
Figure 4. VR Headsets Product Picture
Figure 5. AR Headsets Product Picture
Figure 6. Global AR and VR Headsets Market Value by Application, (US$ Million) & (2022 VS 2029)
Figure 7. Global AR and VR Headsets Market Share by Application: 2022 VS 2029
Figure 8. Entertainment
Figure 9. Heathcare
Figure 10. Industrial
Figure 11. Education
Figure 12. Others
Figure 13. Global AR and VR Headsets Production Value (US$ Million), 2018 VS 2022 VS 2029
Figure 14. Global AR and VR Headsets Production Value (US$ Million) & (2018-2029)
Figure 15. Global AR and VR Headsets Production (K Units) & (2018-2029)
Figure 16. Global AR and VR Headsets Average Price (USD/Unit) & (2018-2029)
Figure 17. AR and VR Headsets Report Years Considered
Figure 18. AR and VR Headsets Production Share by Manufacturers in 2022
Figure 19. AR and VR Headsets Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2018 VS 2022
Figure 20. The Global 5 and 10 Largest Players: Market Share by AR and VR Headsets Revenue in 2022
Figure 21. Global AR and VR Headsets Production Value by Region: 2018 VS 2022 VS 2029 (US$ Million)
Figure 22. Global AR and VR Headsets Production Value Market Share by Region: 2018 VS 2022 VS 2029
Figure 23. Global AR and VR Headsets Production Comparison by Region: 2018 VS 2022 VS 2029 (K Units)
Figure 24. Global AR and VR Headsets Production Market Share by Region: 2018 VS 2022 VS 2029
Figure 25. North America AR and VR Headsets Production Value (US$ Million) Growth Rate (2018-2029)
Figure 26. Japan AR and VR Headsets Production Value (US$ Million) Growth Rate (2018-2029)
Figure 27. China AR and VR Headsets Production Value (US$ Million) Growth Rate (2018-2029)
Figure 28. Global AR and VR Headsets Consumption by Region: 2018 VS 2022 VS 2029 (K Units)
Figure 29. Global AR and VR Headsets Consumption Market Share by Region: 2018 VS 2022 VS 2029
Figure 30. North America AR and VR Headsets Consumption and Growth Rate (2018-2023) & (K Units)
Figure 31. North America AR and VR Headsets Consumption Market Share by Country (2018-2029)
Figure 32. Canada AR and VR Headsets Consumption and Growth Rate (2018-2023) & (K Units)
Figure 33. U.S. AR and VR Headsets Consumption and Growth Rate (2018-2023) & (K Units)
Figure 34. Europe AR and VR Headsets Consumption and Growth Rate (2018-2023) & (K Units)
Figure 35. Europe AR and VR Headsets Consumption Market Share by Country (2018-2029)
Figure 36. Germany AR and VR Headsets Consumption and Growth Rate (2018-2023) & (K Units)
Figure 37. France AR and VR Headsets Consumption and Growth Rate (2018-2023) & (K Units)
Figure 38. U.K. AR and VR Headsets Consumption and Growth Rate (2018-2023) & (K Units)
Figure 39. Italy AR and VR Headsets Consumption and Growth Rate (2018-2023) & (K Units)
Figure 40. Russia AR and VR Headsets Consumption and Growth Rate (2018-2023) & (K Units)
Figure 41. Asia Pacific AR and VR Headsets Consumption and Growth Rate (2018-2023) & (K Units)
Figure 42. Asia Pacific AR and VR Headsets Consumption Market Share by Regions (2018-2029)
Figure 43. China AR and VR Headsets Consumption and Growth Rate (2018-2023) & (K Units)
Figure 44. Japan AR and VR Headsets Consumption and Growth Rate (2018-2023) & (K Units)
Figure 45. South Korea AR and VR Headsets Consumption and Growth Rate (2018-2023) & (K Units)
Figure 46. China Taiwan AR and VR Headsets Consumption and Growth Rate (2018-2023) & (K Units)
Figure 47. Southeast Asia AR and VR Headsets Consumption and Growth Rate (2018-2023) & (K Units)
Figure 48. India AR and VR Headsets Consumption and Growth Rate (2018-2023) & (K Units)
Figure 49. Latin America, Middle East & Africa AR and VR Headsets Consumption and Growth Rate (2018-2023) & (K Units)
Figure 50. Latin America, Middle East & Africa AR and VR Headsets Consumption Market Share by Country (2018-2029)
Figure 51. Mexico AR and VR Headsets Consumption and Growth Rate (2018-2023) & (K Units)
Figure 52. Brazil AR and VR Headsets Consumption and Growth Rate (2018-2023) & (K Units)
Figure 53. Turkey AR and VR Headsets Consumption and Growth Rate (2018-2023) & (K Units)
Figure 54. GCC Countries AR and VR Headsets Consumption and Growth Rate (2018-2023) & (K Units)
Figure 55. Global Production Market Share of AR and VR Headsets by Type (2018-2029)
Figure 56. Global Production Value Market Share of AR and VR Headsets by Type (2018-2029)
Figure 57. Global AR and VR Headsets Price (USD/Unit) by Type (2018-2029)
Figure 58. Global Production Market Share of AR and VR Headsets by Application (2018-2029)
Figure 59. Global Production Value Market Share of AR and VR Headsets by Application (2018-2029)
Figure 60. Global AR and VR Headsets Price (USD/Unit) by Application (2018-2029)
Figure 61. AR and VR Headsets Value Chain
Figure 62. AR and VR Headsets Production Process
Figure 63. Channels of Distribution (Direct Vs Distribution)
Figure 64. Distributors Profiles
Figure 65. Bottom-up and Top-down Approaches for This Report
Figure 66. Data Triangulation


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