世界のアーケードゲーム市場2022年~2026年

■ 英語タイトル:Global Arcade Gaming Market 2022-2026

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■ 発行日:2022年4月18日
■ 調査対象地域:アジア太平洋、北米、ヨーロッパ、南米、中東・アフリカ
■ 産業分野:ゲーム
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■ レポート言語:英語
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★グローバルリサーチ資料[世界のアーケードゲーム市場2022年~2026年]についてメールでお問い合わせはこちら
*** レポート概要(サマリー)***

テクナビオ社は、世界のアーケードゲーム市場規模が2022年から2026年まで年平均1.85%成長し、17.9億ドルに達すると予測しています。本調査レポートでは、アーケードゲームの世界市場について調査し、エグゼクティブサマリー、市場状況、市場規模、ファイブフォース分析、エンドユーザー別(ゲーミングハブ、半商業用、家庭用)分析、ジャンル別(レーシング、シューティング、スポーツ、アクション)分析、種類別(ビデオゲーム、シミュレーションゲーム、機械式ゲーム)分析、顧客状況、地域別状況、推進要因・課題・動向、企業状況、企業分析など、以下の内容を掲載しています。
・エグゼクティブサマリー
・市場状況
・市場規模
・ファイブフォース分析
・世界のアーケードゲーム市場規模:エンドユーザー別(ゲーミングハブ、半商業用、家庭用)
・世界のアーケードゲーム市場規模:ジャンル別(レーシング、シューティング、スポーツ、アクション)
・世界のアーケードゲーム市場規模:種類別(ビデオゲーム、シミュレーションゲーム、機械式ゲーム)
・顧客状況
・地域別状況
・推進要因・課題・動向
・企業状況
・企業分析

Global Arcade Gaming Market 2022-2026

Technavio has been monitoring the arcade gaming market and it is poised to grow by $ 1.79 bn during 2022-2026 progressing at a CAGR of 1.85% during the forecast period. Our report on the arcade gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by increasing physical activity in arcade gaming, expansion of Amusement Expo International (AEI), and the launch of new arcade games.

The arcade gaming market analysis includes end-user and type segments and geographic landscape.
Technavio’s arcade gaming market is segmented as below:

By End-user
• Gaming hubs
• Semi-commercial
• Residential

By Type
• Video games
• Simulation games
• Mechanical games

By Geographical Landscape
• APAC
• North America
• Europe
• South America
• Middle East and Africa

This study identifies the rising integration of VR in arcade games as one of the prime reasons driving the arcade gaming market growth during the next few years. Also, the rising presence of e-sport arcade games and strategic alliances and partnerships will lead to sizable demand in the market.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on arcade gaming market covers the following areas:
• Arcade gaming market sizing
• Arcade gaming market forecast
• Arcade gaming market industry analysis

Technavio’s robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading arcade gaming market vendors that include BANDAI NAMCO Entertainment Europe SAS, Bay Tek Entertainment Inc., Bowlero Corp., Capcom Co. Ltd., Chicago Gaming Co., CXC Simulations, D BOX Technologies Inc., Eleetus LLC, Gold Standard Games, Helix Leisure USA Inc., Incredible Technologies Inc., International Games System Co. Ltd., Neofuns Amusement Equipment Co. Ltd., Nintendo Co. Ltd., PrimeTime Amusements, Rene Pierre SA, SEGA SAMMY HOLDINGS Inc., Square Enix Holdings Co. Ltd., Valley Dynamo Inc., and Vesaro Ltd. Also, the arcade gaming market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors. For further information on this report, please visit – https://www.technavio.com/report/arcade-gaming-market-size-industry-analysis

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research – both primary and secondary. Technavio’s market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

*** レポート目次(コンテンツ)***

• 1 Executive Summary
o 1.1 Market overview
o Exhibit 01: Executive Summary – Chart on Market Overview
o Exhibit 02: Executive Summary – Data Table on Market Overview
o Exhibit 03: Executive Summary – Chart on Global Market Characteristics
o Exhibit 04: Executive Summary – Chart on Market By Geographical Landscape
o Exhibit 05: Executive Summary – Chart on Market Segmentation by End-user
o Exhibit 06: Executive Summary – Chart on Market Segmentation by Genre
o Exhibit 07: Executive Summary – Chart on Market Segmentation by Type
o Exhibit 08: Executive Summary – Chart on Incremental Growth
o Exhibit 09: Executive Summary – Data Table on Incremental Growth
o Exhibit 10: Executive Summary – Chart on Vendor Market Positioning
• 2 Market Landscape
o 2.1 Market ecosystem
o Exhibit 11: Parent market
o Exhibit 12: Market Characteristics
• 3 Market Sizing
o 3.1 Market definition
o Exhibit 13: Offerings of vendors included in the market definition
o 3.2 Market segment analysis
o Exhibit 14: Market segments
o 3.3 Market size 2021
o 3.4 Market outlook: Forecast for 2021-2026
o Exhibit 15: Chart on Global – Market size and forecast 2021-2026 ($ million)
o Exhibit 16: Data Table on Global – Market size and forecast 2021-2026 ($ million)
o Exhibit 17: Chart on Global Market: Year-over-year growth 2021-2026 (%)
o Exhibit 18: Data Table on Global Market: Year-over-year growth 2021-2026 (%)
• 4 Five Forces Analysis
o 4.1 Five forces summary
o Exhibit 19: Five forces analysis – Comparison between2021 and 2026
o 4.2 Bargaining power of buyers
o Exhibit 20: Chart on Bargaining power of buyers – Impact of key factors 2021 and 2026
o 4.3 Bargaining power of suppliers
o Exhibit 21: Bargaining power of suppliers – Impact of key factors in 2021 and 2026
o 4.4 Threat of new entrants
o Exhibit 22: Threat of new entrants – Impact of key factors in 2021 and 2026
o 4.5 Threat of substitutes
o Exhibit 23: Threat of substitutes – Impact of key factors in 2021 and 2026
o 4.6 Threat of rivalry
o Exhibit 24: Threat of rivalry – Impact of key factors in 2021 and 2026
o 4.7 Market condition
o Exhibit 25: Chart on Market condition – Five forces 2021 and 2026
• 5 Market Segmentation by End-user
o 5.1 Market segments
o Exhibit 26: Chart on End-user – Market share 2021-2026 (%)
o Exhibit 27: Data Table on End-user – Market share 2021-2026 (%)
o 5.2 Comparison by End-user
o Exhibit 28: Chart on Comparison by End-user
o Exhibit 29: Data Table on Comparison by End-user
o 5.3 Gaming hubs – Market size and forecast 2021-2026
o Exhibit 30: Chart on Gaming hubs – Market size and forecast 2021-2026 ($ million)
o Exhibit 31: Data Table on Gaming hubs – Market size and forecast 2021-2026 ($ million)
o Exhibit 32: Chart on Gaming hubs – Year-over-year growth 2021-2026 (%)
o Exhibit 33: Data Table on Gaming hubs – Year-over-year growth 2021-2026 (%)
o 5.4 Semi-commercial – Market size and forecast 2021-2026
o Exhibit 34: Chart on Semi-commercial – Market size and forecast 2021-2026 ($ million)
o Exhibit 35: Data Table on Semi-commercial – Market size and forecast 2021-2026 ($ million)
o Exhibit 36: Chart on Semi-commercial – Year-over-year growth 2021-2026 (%)
o Exhibit 37: Data Table on Semi-commercial – Year-over-year growth 2021-2026 (%)
o 5.5 Residential – Market size and forecast 2021-2026
o Exhibit 38: Chart on Residential – Market size and forecast 2021-2026 ($ million)
o Exhibit 39: Data Table on Residential – Market size and forecast 2021-2026 ($ million)
o Exhibit 40: Chart on Residential – Year-over-year growth 2021-2026 (%)
o Exhibit 41: Data Table on Residential – Year-over-year growth 2021-2026 (%)
o 5.6 Market opportunity by End-user
o Exhibit 42: Market opportunity by End-user ($ million)
• 6 Market Segmentation by Genre
o 6.1 Market segments
o Exhibit 43: Chart on Genre – Market share 2021-2026 (%)
o Exhibit 44: Data Table on Genre – Market share 2021-2026 (%)
o 6.2 Comparison by Genre
o Exhibit 45: Chart on Comparison by Genre
o Exhibit 46: Data Table on Comparison by Genre
o 6.3 Racing – Market size and forecast 2021-2026
o Exhibit 47: Chart on Racing – Market size and forecast 2021-2026 ($ million)
o Exhibit 48: Data Table on Racing – Market size and forecast 2021-2026 ($ million)
o Exhibit 49: Chart on Racing – Year-over-year growth 2021-2026 (%)
o Exhibit 50: Data Table on Racing – Year-over-year growth 2021-2026 (%)
o 6.4 Shooting – Market size and forecast 2021-2026
o Exhibit 51: Chart on Shooting – Market size and forecast 2021-2026 ($ million)
o Exhibit 52: Data Table on Shooting – Market size and forecast 2021-2026 ($ million)
o Exhibit 53: Chart on Shooting – Year-over-year growth 2021-2026 (%)
o Exhibit 54: Data Table on Shooting – Year-over-year growth 2021-2026 (%)
o 6.5 Sports – Market size and forecast 2021-2026
o Exhibit 55: Chart on Sports – Market size and forecast 2021-2026 ($ million)
o Exhibit 56: Data Table on Sports – Market size and forecast 2021-2026 ($ million)
o Exhibit 57: Chart on Sports – Year-over-year growth 2021-2026 (%)
o Exhibit 58: Data Table on Sports – Year-over-year growth 2021-2026 (%)
o 6.6 Action – Market size and forecast 2021-2026
o Exhibit 59: Chart on Action – Market size and forecast 2021-2026 ($ million)
o Exhibit 60: Data Table on Action – Market size and forecast 2021-2026 ($ million)
o Exhibit 61: Chart on Action – Year-over-year growth 2021-2026 (%)
o Exhibit 62: Data Table on Action – Year-over-year growth 2021-2026 (%)
o 6.7 Market opportunity by Genre
o Exhibit 63: Market opportunity by Genre ($ million)
• 7 Market Segmentation by Type
o 7.1 Market segments
o Exhibit 64: Chart on Type – Market share 2021-2026 (%)
o Exhibit 65: Data Table on Type – Market share 2021-2026 (%)
o 7.2 Comparison by Type
o Exhibit 66: Chart on Comparison by Type
o Exhibit 67: Data Table on Comparison by Type
o 7.3 Video games – Market size and forecast 2021-2026
o Exhibit 68: Chart on Video games – Market size and forecast 2021-2026 ($ million)
o Exhibit 69: Data Table on Video games – Market size and forecast 2021-2026 ($ million)
o Exhibit 70: Chart on Video games – Year-over-year growth 2021-2026 (%)
o Exhibit 71: Data Table on Video games – Year-over-year growth 2021-2026 (%)
o 7.4 Simulation games – Market size and forecast 2021-2026
o Exhibit 72: Chart on Simulation games – Market size and forecast 2021-2026 ($ million)
o Exhibit 73: Data Table on Simulation games – Market size and forecast 2021-2026 ($ million)
o Exhibit 74: Chart on Simulation games – Year-over-year growth 2021-2026 (%)
o Exhibit 75: Data Table on Simulation games – Year-over-year growth 2021-2026 (%)
o 7.5 Mechanical games – Market size and forecast 2021-2026
o Exhibit 76: Chart on Mechanical games – Market size and forecast 2021-2026 ($ million)
o Exhibit 77: Data Table on Mechanical games – Market size and forecast 2021-2026 ($ million)
o Exhibit 78: Chart on Mechanical games – Year-over-year growth 2021-2026 (%)
o Exhibit 79: Data Table on Mechanical games – Year-over-year growth 2021-2026 (%)
o 7.6 Market opportunity by Type
o Exhibit 80: Market opportunity by Type ($ million)
• 8 Customer Landscape
o 8.1 Customer landscape overview
o Exhibit 81: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
• 9 Geographic Landscape
o 9.1 Geographic segmentation
o Exhibit 82: Chart on Market share By Geographical Landscape 2021-2026 (%)
o Exhibit 83: Data Table on Market share By Geographical Landscape 2021-2026 (%)
o 9.2 Geographic comparison
o Exhibit 84: Chart on Geographic comparison
o Exhibit 85: Data Table on Geographic comparison
o 9.3 APAC – Market size and forecast 2021-2026
o Exhibit 86: Chart on APAC – Market size and forecast 2021-2026 ($ million)
o Exhibit 87: Data Table on APAC – Market size and forecast 2021-2026 ($ million)
o Exhibit 88: Chart on APAC – Year-over-year growth 2021-2026 (%)
o Exhibit 89: Data Table on APAC – Year-over-year growth 2021-2026 (%)
o 9.4 North America – Market size and forecast 2021-2026
o Exhibit 90: Chart on North America – Market size and forecast 2021-2026 ($ million)
o Exhibit 91: Data Table on North America – Market size and forecast 2021-2026 ($ million)
o Exhibit 92: Chart on North America – Year-over-year growth 2021-2026 (%)
o Exhibit 93: Data Table on North America – Year-over-year growth 2021-2026 (%)
o 9.5 Europe – Market size and forecast 2021-2026
o Exhibit 94: Chart on Europe – Market size and forecast 2021-2026 ($ million)
o Exhibit 95: Data Table on Europe – Market size and forecast 2021-2026 ($ million)
o Exhibit 96: Chart on Europe – Year-over-year growth 2021-2026 (%)
o Exhibit 97: Data Table on Europe – Year-over-year growth 2021-2026 (%)
o 9.6 South America – Market size and forecast 2021-2026
o Exhibit 98: Chart on South America – Market size and forecast 2021-2026 ($ million)
o Exhibit 99: Data Table on South America – Market size and forecast 2021-2026 ($ million)
o Exhibit 100: Chart on South America – Year-over-year growth 2021-2026 (%)
o Exhibit 101: Data Table on South America – Year-over-year growth 2021-2026 (%)
o 9.7 Middle East and Africa – Market size and forecast 2021-2026
o Exhibit 102: Chart on Middle East and Africa – Market size and forecast 2021-2026 ($ million)
o Exhibit 103: Data Table on Middle East and Africa – Market size and forecast 2021-2026 ($ million)
o Exhibit 104: Chart on Middle East and Africa – Year-over-year growth 2021-2026 (%)
o Exhibit 105: Data Table on Middle East and Africa – Year-over-year growth 2021-2026 (%)
o 9.8 US – Market size and forecast 2021-2026
o Exhibit 106: Chart on US – Market size and forecast 2021-2026 ($ million)
o Exhibit 107: Data Table on US – Market size and forecast 2021-2026 ($ million)
o Exhibit 108: Chart on US – Year-over-year growth 2021-2026 (%)
o Exhibit 109: Data Table on US – Year-over-year growth 2021-2026 (%)
o 9.9 China – Market size and forecast 2021-2026
o Exhibit 110: Chart on China – Market size and forecast 2021-2026 ($ million)
o Exhibit 111: Data Table on China – Market size and forecast 2021-2026 ($ million)
o Exhibit 112: Chart on China – Year-over-year growth 2021-2026 (%)
o Exhibit 113: Data Table on China – Year-over-year growth 2021-2026 (%)
o 9.10 Japan – Market size and forecast 2021-2026
o Exhibit 114: Chart on Japan – Market size and forecast 2021-2026 ($ million)
o Exhibit 115: Data Table on Japan – Market size and forecast 2021-2026 ($ million)
o Exhibit 116: Chart on Japan – Year-over-year growth 2021-2026 (%)
o Exhibit 117: Data Table on Japan – Year-over-year growth 2021-2026 (%)
o 9.11 South Korea – Market size and forecast 2021-2026
o Exhibit 118: Chart on South Korea – Market size and forecast 2021-2026 ($ million)
o Exhibit 119: Data Table on South Korea – Market size and forecast 2021-2026 ($ million)
o Exhibit 120: Chart on South Korea – Year-over-year growth 2021-2026 (%)
o Exhibit 121: Data Table on South Korea – Year-over-year growth 2021-2026 (%)
o 9.12 India – Market size and forecast 2021-2026
o Exhibit 122: Chart on India – Market size and forecast 2021-2026 ($ million)
o Exhibit 123: Data Table on India – Market size and forecast 2021-2026 ($ million)
o Exhibit 124: Chart on India – Year-over-year growth 2021-2026 (%)
o Exhibit 125: Data Table on India – Year-over-year growth 2021-2026 (%)
o 9.13 Market opportunity By Geographical Landscape
o Exhibit 126: Market opportunity By Geographical Landscape ($ million)
• 10 Drivers, Challenges, and Trends
o 10.1 Market drivers
o 10.2 Market challenges
o 10.3 Impact of drivers and challenges
o Exhibit 127: Impact of drivers and challenges in 2021 and 2026
o 10.4 Market trends
• 11 Vendor Landscape
o 11.1 Overview
o 11.2 Vendor landscape
o Exhibit 128: Overview on Criticality of inputs and Factors of differentiation
o 11.3 Landscape disruption
o Exhibit 129: Overview on factors of disruption
o 11.4 Industry risks
o Exhibit 130: Impact of key risks on business
• 12 Vendor Analysis
o 12.1 Vendors covered
o Exhibit 131: Vendors covered
o 12.2 Market positioning of vendors
o Exhibit 132: Matrix on vendor position and classification
o 12.3 BANDAI NAMCO Entertainment Europe SAS
o Exhibit 133: BANDAI NAMCO Entertainment Europe SAS – Overview
o Exhibit 134: BANDAI NAMCO Entertainment Europe SAS – Product / Service
o Exhibit 135: BANDAI NAMCO Entertainment Europe SAS – Key offerings
o 12.4 Bay Tek Entertainment Inc.
o Exhibit 136: Bay Tek Entertainment Inc. – Overview
o Exhibit 137: Bay Tek Entertainment Inc. – Product / Service
o Exhibit 138: Bay Tek Entertainment Inc. – Key offerings
o 12.5 Capcom Co. Ltd.
o Exhibit 139: Capcom Co. Ltd. – Overview
o Exhibit 140: Capcom Co. Ltd. – Business segments
o Exhibit 141: Capcom Co. Ltd. – Key offerings
o Exhibit 142: Capcom Co. Ltd. – Segment focus
o 12.6 CXC Simulations
o Exhibit 143: CXC Simulations – Overview
o Exhibit 144: CXC Simulations – Product / Service
o Exhibit 145: CXC Simulations – Key offerings
o 12.7 D BOX Technologies Inc.
o Exhibit 146: D BOX Technologies Inc. – Overview
o Exhibit 147: D BOX Technologies Inc. – Product / Service
o Exhibit 148: D BOX Technologies Inc. – Key news
o Exhibit 149: D BOX Technologies Inc. – Key offerings
o 12.8 International Games System Co. Ltd.
o Exhibit 150: International Games System Co. Ltd. – Overview
o Exhibit 151: International Games System Co. Ltd. – Product / Service
o Exhibit 152: International Games System Co. Ltd. – Key offerings
o 12.9 Nintendo Co. Ltd.
o Exhibit 153: Nintendo Co. Ltd. – Overview
o Exhibit 154: Nintendo Co. Ltd. – Business segments
o Exhibit 155: Nintendo Co. Ltd. – Key offerings
o Exhibit 156: Nintendo Co. Ltd. – Segment focus
o 12.10 PrimeTime Amusements
o Exhibit 157: PrimeTime Amusements – Overview
o Exhibit 158: PrimeTime Amusements – Product / Service
o Exhibit 159: PrimeTime Amusements – Key offerings
o 12.11 SEGA SAMMY HOLDINGS Inc.
o Exhibit 160: SEGA SAMMY HOLDINGS Inc. – Overview
o Exhibit 161: SEGA SAMMY HOLDINGS Inc. – Business segments
o Exhibit 162: SEGA SAMMY HOLDINGS Inc. – Key offerings
o Exhibit 163: SEGA SAMMY HOLDINGS Inc. – Segment focus
o 12.12 Square Enix Holdings Co. Ltd.
o Exhibit 164: Square Enix Holdings Co. Ltd. – Overview
o Exhibit 165: Square Enix Holdings Co. Ltd. – Product / Service
o Exhibit 166: Square Enix Holdings Co. Ltd. – Key offerings
• 13 Appendix
o 13.1 Scope of the report
o 13.2 Inclusions and exclusions checklist
o Exhibit 167: Inclusions checklist
o Exhibit 168: Exclusions checklist
o 13.3 Currency conversion rates for US$
o Exhibit 169: Currency conversion rates for US$
o 13.4 Research methodology
o Exhibit 170: Research methodology
o Exhibit 171: Validation techniques employed for market sizing
o Exhibit 172: Information sources
o 13.5 List of abbreviations
o Exhibit 173: List of abbreviations

Exhibits:
Exhibits1: Executive Summary – Chart on Market Overview
Exhibits2: Executive Summary – Data Table on Market Overview
Exhibits3: Executive Summary – Chart on Global Market Characteristics
Exhibits4: Executive Summary – Chart on Market By Geographical Landscape
Exhibits5: Executive Summary – Chart on Market Segmentation by End-user
Exhibits6: Executive Summary – Chart on Market Segmentation by Genre
Exhibits7: Executive Summary – Chart on Market Segmentation by Type
Exhibits8: Executive Summary – Chart on Incremental Growth
Exhibits9: Executive Summary – Data Table on Incremental Growth
Exhibits10: Executive Summary – Chart on Vendor Market Positioning
Exhibits11: Parent market
Exhibits12: Market Characteristics
Exhibits13: Offerings of vendors included in the market definition
Exhibits14: Market segments
Exhibits15: Chart on Global – Market size and forecast 2021-2026 ($ million)
Exhibits16: Data Table on Global – Market size and forecast 2021-2026 ($ million)
Exhibits17: Chart on Global Market: Year-over-year growth 2021-2026 (%)
Exhibits18: Data Table on Global Market: Year-over-year growth 2021-2026 (%)
Exhibits19: Five forces analysis – Comparison between2021 and 2026
Exhibits20: Chart on Bargaining power of buyers – Impact of key factors 2021 and 2026
Exhibits21: Bargaining power of suppliers – Impact of key factors in 2021 and 2026
Exhibits22: Threat of new entrants – Impact of key factors in 2021 and 2026
Exhibits23: Threat of substitutes – Impact of key factors in 2021 and 2026
Exhibits24: Threat of rivalry – Impact of key factors in 2021 and 2026
Exhibits25: Chart on Market condition – Five forces 2021 and 2026
Exhibits26: Chart on End-user – Market share 2021-2026 (%)
Exhibits27: Data Table on End-user – Market share 2021-2026 (%)
Exhibits28: Chart on Comparison by End-user
Exhibits29: Data Table on Comparison by End-user
Exhibits30: Chart on Gaming hubs – Market size and forecast 2021-2026 ($ million)
Exhibits31: Data Table on Gaming hubs – Market size and forecast 2021-2026 ($ million)
Exhibits32: Chart on Gaming hubs – Year-over-year growth 2021-2026 (%)
Exhibits33: Data Table on Gaming hubs – Year-over-year growth 2021-2026 (%)
Exhibits34: Chart on Semi-commercial – Market size and forecast 2021-2026 ($ million)
Exhibits35: Data Table on Semi-commercial – Market size and forecast 2021-2026 ($ million)
Exhibits36: Chart on Semi-commercial – Year-over-year growth 2021-2026 (%)
Exhibits37: Data Table on Semi-commercial – Year-over-year growth 2021-2026 (%)
Exhibits38: Chart on Residential – Market size and forecast 2021-2026 ($ million)
Exhibits39: Data Table on Residential – Market size and forecast 2021-2026 ($ million)
Exhibits40: Chart on Residential – Year-over-year growth 2021-2026 (%)
Exhibits41: Data Table on Residential – Year-over-year growth 2021-2026 (%)
Exhibits42: Market opportunity by End-user ($ million)
Exhibits43: Chart on Genre – Market share 2021-2026 (%)
Exhibits44: Data Table on Genre – Market share 2021-2026 (%)
Exhibits45: Chart on Comparison by Genre
Exhibits46: Data Table on Comparison by Genre
Exhibits47: Chart on Racing – Market size and forecast 2021-2026 ($ million)
Exhibits48: Data Table on Racing – Market size and forecast 2021-2026 ($ million)
Exhibits49: Chart on Racing – Year-over-year growth 2021-2026 (%)
Exhibits50: Data Table on Racing – Year-over-year growth 2021-2026 (%)
Exhibits51: Chart on Shooting – Market size and forecast 2021-2026 ($ million)
Exhibits52: Data Table on Shooting – Market size and forecast 2021-2026 ($ million)
Exhibits53: Chart on Shooting – Year-over-year growth 2021-2026 (%)
Exhibits54: Data Table on Shooting – Year-over-year growth 2021-2026 (%)
Exhibits55: Chart on Sports – Market size and forecast 2021-2026 ($ million)
Exhibits56: Data Table on Sports – Market size and forecast 2021-2026 ($ million)
Exhibits57: Chart on Sports – Year-over-year growth 2021-2026 (%)
Exhibits58: Data Table on Sports – Year-over-year growth 2021-2026 (%)
Exhibits59: Chart on Action – Market size and forecast 2021-2026 ($ million)
Exhibits60: Data Table on Action – Market size and forecast 2021-2026 ($ million)
Exhibits61: Chart on Action – Year-over-year growth 2021-2026 (%)
Exhibits62: Data Table on Action – Year-over-year growth 2021-2026 (%)
Exhibits63: Market opportunity by Genre ($ million)
Exhibits64: Chart on Type – Market share 2021-2026 (%)
Exhibits65: Data Table on Type – Market share 2021-2026 (%)
Exhibits66: Chart on Comparison by Type
Exhibits67: Data Table on Comparison by Type
Exhibits68: Chart on Video games – Market size and forecast 2021-2026 ($ million)
Exhibits69: Data Table on Video games – Market size and forecast 2021-2026 ($ million)
Exhibits70: Chart on Video games – Year-over-year growth 2021-2026 (%)
Exhibits71: Data Table on Video games – Year-over-year growth 2021-2026 (%)
Exhibits72: Chart on Simulation games – Market size and forecast 2021-2026 ($ million)
Exhibits73: Data Table on Simulation games – Market size and forecast 2021-2026 ($ million)
Exhibits74: Chart on Simulation games – Year-over-year growth 2021-2026 (%)
Exhibits75: Data Table on Simulation games – Year-over-year growth 2021-2026 (%)
Exhibits76: Chart on Mechanical games – Market size and forecast 2021-2026 ($ million)
Exhibits77: Data Table on Mechanical games – Market size and forecast 2021-2026 ($ million)
Exhibits78: Chart on Mechanical games – Year-over-year growth 2021-2026 (%)
Exhibits79: Data Table on Mechanical games – Year-over-year growth 2021-2026 (%)
Exhibits80: Market opportunity by Type ($ million)
Exhibits81: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
Exhibits82: Chart on Market share By Geographical Landscape 2021-2026 (%)
Exhibits83: Data Table on Market share By Geographical Landscape 2021-2026 (%)
Exhibits84: Chart on Geographic comparison
Exhibits85: Data Table on Geographic comparison
Exhibits86: Chart on APAC – Market size and forecast 2021-2026 ($ million)
Exhibits87: Data Table on APAC – Market size and forecast 2021-2026 ($ million)
Exhibits88: Chart on APAC – Year-over-year growth 2021-2026 (%)
Exhibits89: Data Table on APAC – Year-over-year growth 2021-2026 (%)
Exhibits90: Chart on North America – Market size and forecast 2021-2026 ($ million)
Exhibits91: Data Table on North America – Market size and forecast 2021-2026 ($ million)
Exhibits92: Chart on North America – Year-over-year growth 2021-2026 (%)
Exhibits93: Data Table on North America – Year-over-year growth 2021-2026 (%)
Exhibits94: Chart on Europe – Market size and forecast 2021-2026 ($ million)
Exhibits95: Data Table on Europe – Market size and forecast 2021-2026 ($ million)
Exhibits96: Chart on Europe – Year-over-year growth 2021-2026 (%)
Exhibits97: Data Table on Europe – Year-over-year growth 2021-2026 (%)
Exhibits98: Chart on South America – Market size and forecast 2021-2026 ($ million)
Exhibits99: Data Table on South America – Market size and forecast 2021-2026 ($ million)
Exhibits100: Chart on South America – Year-over-year growth 2021-2026 (%)
Exhibits101: Data Table on South America – Year-over-year growth 2021-2026 (%)
Exhibits102: Chart on Middle East and Africa – Market size and forecast 2021-2026 ($ million)
Exhibits103: Data Table on Middle East and Africa – Market size and forecast 2021-2026 ($ million)
Exhibits104: Chart on Middle East and Africa – Year-over-year growth 2021-2026 (%)
Exhibits105: Data Table on Middle East and Africa – Year-over-year growth 2021-2026 (%)
Exhibits106: Chart on US – Market size and forecast 2021-2026 ($ million)
Exhibits107: Data Table on US – Market size and forecast 2021-2026 ($ million)
Exhibits108: Chart on US – Year-over-year growth 2021-2026 (%)
Exhibits109: Data Table on US – Year-over-year growth 2021-2026 (%)
Exhibits110: Chart on China – Market size and forecast 2021-2026 ($ million)
Exhibits111: Data Table on China – Market size and forecast 2021-2026 ($ million)
Exhibits112: Chart on China – Year-over-year growth 2021-2026 (%)
Exhibits113: Data Table on China – Year-over-year growth 2021-2026 (%)
Exhibits114: Chart on Japan – Market size and forecast 2021-2026 ($ million)
Exhibits115: Data Table on Japan – Market size and forecast 2021-2026 ($ million)
Exhibits116: Chart on Japan – Year-over-year growth 2021-2026 (%)
Exhibits117: Data Table on Japan – Year-over-year growth 2021-2026 (%)
Exhibits118: Chart on South Korea – Market size and forecast 2021-2026 ($ million)
Exhibits119: Data Table on South Korea – Market size and forecast 2021-2026 ($ million)
Exhibits120: Chart on South Korea – Year-over-year growth 2021-2026 (%)
Exhibits121: Data Table on South Korea – Year-over-year growth 2021-2026 (%)
Exhibits122: Chart on India – Market size and forecast 2021-2026 ($ million)
Exhibits123: Data Table on India – Market size and forecast 2021-2026 ($ million)
Exhibits124: Chart on India – Year-over-year growth 2021-2026 (%)
Exhibits125: Data Table on India – Year-over-year growth 2021-2026 (%)
Exhibits126: Market opportunity By Geographical Landscape ($ million)
Exhibits127: Impact of drivers and challenges in 2021 and 2026
Exhibits128: Overview on Criticality of inputs and Factors of differentiation
Exhibits129: Overview on factors of disruption
Exhibits130: Impact of key risks on business
Exhibits131: Vendors covered
Exhibits132: Matrix on vendor position and classification
Exhibits133: BANDAI NAMCO Entertainment Europe SAS – Overview
Exhibits134: BANDAI NAMCO Entertainment Europe SAS – Product / Service
Exhibits135: BANDAI NAMCO Entertainment Europe SAS – Key offerings
Exhibits136: Bay Tek Entertainment Inc. – Overview
Exhibits137: Bay Tek Entertainment Inc. – Product / Service
Exhibits138: Bay Tek Entertainment Inc. – Key offerings
Exhibits139: Capcom Co. Ltd. – Overview
Exhibits140: Capcom Co. Ltd. – Business segments
Exhibits141: Capcom Co. Ltd. – Key offerings
Exhibits142: Capcom Co. Ltd. – Segment focus
Exhibits143: CXC Simulations – Overview
Exhibits144: CXC Simulations – Product / Service
Exhibits145: CXC Simulations – Key offerings
Exhibits146: D BOX Technologies Inc. – Overview
Exhibits147: D BOX Technologies Inc. – Product / Service
Exhibits148: D BOX Technologies Inc. – Key news
Exhibits149: D BOX Technologies Inc. – Key offerings
Exhibits150: International Games System Co. Ltd. – Overview
Exhibits151: International Games System Co. Ltd. – Product / Service
Exhibits152: International Games System Co. Ltd. – Key offerings
Exhibits153: Nintendo Co. Ltd. – Overview
Exhibits154: Nintendo Co. Ltd. – Business segments
Exhibits155: Nintendo Co. Ltd. – Key offerings
Exhibits156: Nintendo Co. Ltd. – Segment focus
Exhibits157: PrimeTime Amusements – Overview
Exhibits158: PrimeTime Amusements – Product / Service
Exhibits159: PrimeTime Amusements – Key offerings
Exhibits160: SEGA SAMMY HOLDINGS Inc. – Overview
Exhibits161: SEGA SAMMY HOLDINGS Inc. – Business segments
Exhibits162: SEGA SAMMY HOLDINGS Inc. – Key offerings
Exhibits163: SEGA SAMMY HOLDINGS Inc. – Segment focus
Exhibits164: Square Enix Holdings Co. Ltd. – Overview
Exhibits165: Square Enix Holdings Co. Ltd. – Product / Service
Exhibits166: Square Enix Holdings Co. Ltd. – Key offerings
Exhibits167: Inclusions checklist
Exhibits168: Exclusions checklist
Exhibits169: Currency conversion rates for US$
Exhibits170: Research methodology
Exhibits171: Validation techniques employed for market sizing
Exhibits172: Information sources
Exhibits173: List of abbreviations



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