世界のコイン式娯楽機器市場2022年:市場規模予測(~2028年)

■ 英語タイトル:Global Coin-operated Entertainment Equipment Market 2022 by Manufacturers, Regions, Type and Application, Forecast to 2028

調査会社GlobalInfoResearch社が発行したリサーチレポート(データ管理コード:GIR22NO10940)■ 発行会社/調査会社:GlobalInfoResearch
■ 商品コード:GIR22NO10940
■ 発行日:2022年11月(※2025年版があります。お問い合わせください。)
■ 調査対象地域:グローバル
■ 産業分野:産業機器
■ ページ数:109
■ レポート言語:英語
■ レポート形式:PDF
■ 納品方式:Eメール(注文後2-3日)
■ 販売価格オプション(消費税別)
Single User(1名様閲覧用)USD3,480 ⇒換算¥528,960見積依頼/購入/質問フォーム
Multi User(20名様閲覧用)USD5,220 ⇒換算¥793,440見積依頼/購入/質問フォーム
Corporate User(同一法人内共有可)USD6,960 ⇒換算¥1,057,920見積依頼/購入/質問フォーム
販売価格オプションの説明はこちらで、ご購入に関する詳細案内はご利用ガイドでご確認いただけます。
※お支払金額は「換算金額(日本円)+消費税+配送料(Eメール納品は無料)」です。
※Eメールによる納品の場合、通常ご注文当日~2日以内に納品致します。
※レポート納品後、納品日+5日以内に請求書を発行・送付致します。(請求書発行日より2ヶ月以内の銀行振込条件、カード払いも可能)
GlobalInfoResearch社の概要及び新刊レポートはこちらでご確認いただけます。

★グローバルリサーチ資料[世界のコイン式娯楽機器市場2022年:市場規模予測(~2028年)]についてメールでお問い合わせはこちら
*** レポート概要(サマリー)***

コイン式娯楽機器市場レポートは、世界の市場規模、地域および国レベルの市場規模、セグメント市場の成長性、市場シェア、競争環境、販売分析、国内および世界の市場プレーヤーの影響、バリューチェーンの最適化、最近の動向、機会分析、市場成長の戦略的な分析、製品発売、地域市場の拡大などに関する情報を提供します。
GlobalInfoResearchの最新の調査によると、世界のコイン式娯楽機器の市場規模は2021年のxxx米ドルから2028年にはxxx米ドルと推定され、xxx%の成長率で成長すると予想されます。

コイン式娯楽機器市場は種類と用途によって区分されます。2017年~2028年において、量と金額の観点から種類別および用途別セグメントの売上予測データを提供します。この分析は、適格なニッチ市場をターゲットにすることでビジネスを拡大するのに役立ちます。

種類別セグメントは次をカバーします。
・スロットマシン、ダンスマシン、クローマシン、レーシング、その他

用途別セグメントは次のように区分されます。
・ゲームルーム、ショッピングモール、その他

世界のコイン式娯楽機器市場の主要な市場プレーヤーは以下のとおりです。
・IGT、Konami Gaming、Novomatic、Aristocrat Leisure、Scientific Games、Chicago Gaming Company、Amatic Industries、APEX Gaming Technology、Aruze Gaming、Astro Corp.、Belatra Co. Ltd.、Casino Technology、Gauselmann Group、Everi

地域別セグメントは次の地域・国をカバーします。
・北米(米国、カナダ、メキシコ)
・ヨーロッパ(ドイツ、フランス、イギリス、ロシア、イタリア)
・アジア太平洋(日本、中国、韓国、インド、東南アジア、オーストラリア)
・南アメリカ(ブラジル、アルゼンチン、コロンビア)
・中東およびアフリカ(サウジアラビア、UAE、エジプト、南アフリカ)

本調査レポートの内容は計15章あります。
・第1章では、コイン式娯楽機器製品の調査範囲、市場の概要、市場の成長要因・阻害要因、および市場動向について説明します。
・第2章では、主要なコイン式娯楽機器メーカーの企業概要、2019年~2022年までのコイン式娯楽機器の価格、販売量、売上、市場シェアを掲載しています。
・第3章では、主要なコイン式娯楽機器メーカーの競争状況、販売量、売上、世界市場シェアが重点的に比較分析されています。
・第4章では、2017年~2028年までの地域別コイン式娯楽機器の販売量、売上、成長性を示しています。
・第5、6章では、2017年~2028年までのコイン式娯楽機器の種類別と用途別の市場規模、市場シェアと成長率を掲載しています。
・第7、8、9、10、11章では、2017年~2022年までの世界の主要国での販売量、売上、市場シェア、並びに2023年~2028年までの主要地域でのコイン式娯楽機器市場予測を収録しています。
・第12章では、主要な原材料、主要なサプライヤー、およびコイン式娯楽機器の産業チェーンを掲載しています。
・第13、14、15章では、コイン式娯楽機器の販売チャネル、販売業者、顧客、調査結果と結論、付録、データソースなどについて説明します。

***** 目次(一部) *****

・市場概要
- コイン式娯楽機器の概要
- 種類別分析(2017年vs2021年vs2028年):スロットマシン、ダンスマシン、クローマシン、レーシング、その他
- 用途別分析(2017年vs2021年vs2028年):ゲームルーム、ショッピングモール、その他
- 世界のコイン式娯楽機器市場規模・予測
- 世界のコイン式娯楽機器生産能力分析
- 市場の成長要因・阻害要因・動向
・メーカー情報(企業概要、製品概要、販売量、価格、売上)
- IGT、Konami Gaming、Novomatic、Aristocrat Leisure、Scientific Games、Chicago Gaming Company、Amatic Industries、APEX Gaming Technology、Aruze Gaming、Astro Corp.、Belatra Co. Ltd.、Casino Technology、Gauselmann Group、Everi
・メーカー別市場シェア・市場集中度
・地域別市場分析2017年-2028年
・種類別分析2017年-2028年:スロットマシン、ダンスマシン、クローマシン、レーシング、その他
・用途別分析2017年-2028年:ゲームルーム、ショッピングモール、その他
・コイン式娯楽機器の北米市場
- 種類別市場規模2017年-2028年
- 用途別市場規模2017年-2028年
- 主要国別市場規模:アメリカ、カナダ、メキシコなど
・コイン式娯楽機器のヨーロッパ市場
- 種類別市場規模2017年-2028年
- 用途別市場規模2017年-2028年
- 主要国別市場規模:ドイツ、イギリス、フランス、ロシア、イタリアなど
・コイン式娯楽機器のアジア市場
- 種類別市場規模2017年-2028年
- 用途別市場規模2017年-2028年
- 主要国別市場規模:中国、日本、韓国、インド、東南アジア、オーストラリアなど
・コイン式娯楽機器の南米市場
- 種類別市場規模2017年-2028年
- 用途別市場規模2017年-2028年
- 主要国別市場規模:ブラジル、アルゼンチンなど
・コイン式娯楽機器の中東・アフリカ市場
- 種類別市場規模2017年-2028年
- 用途別市場規模2017年-2028年
- 主要国別市場規模:サウジアラビア、トルコ、エジプト、南アフリカなど
・原材料および産業チェーン
・販売チャネル、流通業者・代理店、顧客リスト
・調査の結果・結論

The Coin-operated Entertainment Equipment market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Coin-operated Entertainment Equipment market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during forecast period 2022-2028. Gaming Room accounting for % of the Coin-operated Entertainment Equipment global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Slot Machine segment is altered to a % CAGR between 2022 and 2028.
Global key manufacturers of Coin-operated Entertainment Equipment include IGT, Konami Gaming, Novomatic, Aristocrat Leisure, and Scientific Games, etc. In terms of revenue, the global top four players hold a share over % in 2021.
Market segmentation
Coin-operated Entertainment Equipment market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type, covers
Slot Machine
Dance Machine
Claw Machine
Racing
Others
Market segment by Application can be divided into
Gaming Room
Shopping Mall
Others
The key market players for global Coin-operated Entertainment Equipment market are listed below:
IGT
Konami Gaming
Novomatic
Aristocrat Leisure
Scientific Games
Chicago Gaming Company
Amatic Industries
APEX Gaming Technology
Aruze Gaming
Astro Corp.
Belatra Co. Ltd.
Casino Technology
Gauselmann Group
Everi
Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Coin-operated Entertainment Equipment product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Coin-operated Entertainment Equipment, with price, sales, revenue and global market share of Coin-operated Entertainment Equipment from 2019 to 2022.
Chapter 3, the Coin-operated Entertainment Equipment competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Coin-operated Entertainment Equipment breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2017 to 2028.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2017 to 2028.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2017 to 2022.and Coin-operated Entertainment Equipment market forecast, by regions, type and application, with sales and revenue, from 2023 to 2028.
Chapter 12, the key raw materials and key suppliers, and industry chain of Coin-operated Entertainment Equipment.
Chapter 13, 14, and 15, to describe Coin-operated Entertainment Equipment sales channel, distributors, customers, research findings and conclusion, appendix and data source.

*** レポート目次(コンテンツ)***

1 Market Overview
1.1 Coin-operated Entertainment Equipment Introduction
1.2 Market Analysis by Type
1.2.1 Overview: Global Coin-operated Entertainment Equipment Revenue by Type: 2017 Versus 2021 Versus 2028
1.2.2 Slot Machine
1.2.3 Dance Machine
1.2.4 Claw Machine
1.2.5 Racing
1.2.6 Others
1.3 Market Analysis by Application
1.3.1 Overview: Global Coin-operated Entertainment Equipment Revenue by Application: 2017 Versus 2021 Versus 2028
1.3.2 Gaming Room
1.3.3 Shopping Mall
1.3.4 Others
1.4 Global Coin-operated Entertainment Equipment Market Size & Forecast
1.4.1 Global Coin-operated Entertainment Equipment Sales in Value (2017 & 2021 & 2028)
1.4.2 Global Coin-operated Entertainment Equipment Sales in Volume (2017-2028)
1.4.3 Global Coin-operated Entertainment Equipment Price (2017-2028)
1.5 Global Coin-operated Entertainment Equipment Production Capacity Analysis
1.5.1 Global Coin-operated Entertainment Equipment Total Production Capacity (2017-2028)
1.5.2 Global Coin-operated Entertainment Equipment Production Capacity by Geographic Region
1.6 Market Drivers, Restraints and Trends
1.6.1 Coin-operated Entertainment Equipment Market Drivers
1.6.2 Coin-operated Entertainment Equipment Market Restraints
1.6.3 Coin-operated Entertainment Equipment Trends Analysis
2 Manufacturers Profiles
2.1 IGT
2.1.1 IGT Details
2.1.2 IGT Major Business
2.1.3 IGT Coin-operated Entertainment Equipment Product and Services
2.1.4 IGT Coin-operated Entertainment Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2 Konami Gaming
2.2.1 Konami Gaming Details
2.2.2 Konami Gaming Major Business
2.2.3 Konami Gaming Coin-operated Entertainment Equipment Product and Services
2.2.4 Konami Gaming Coin-operated Entertainment Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3 Novomatic
2.3.1 Novomatic Details
2.3.2 Novomatic Major Business
2.3.3 Novomatic Coin-operated Entertainment Equipment Product and Services
2.3.4 Novomatic Coin-operated Entertainment Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4 Aristocrat Leisure
2.4.1 Aristocrat Leisure Details
2.4.2 Aristocrat Leisure Major Business
2.4.3 Aristocrat Leisure Coin-operated Entertainment Equipment Product and Services
2.4.4 Aristocrat Leisure Coin-operated Entertainment Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5 Scientific Games
2.5.1 Scientific Games Details
2.5.2 Scientific Games Major Business
2.5.3 Scientific Games Coin-operated Entertainment Equipment Product and Services
2.5.4 Scientific Games Coin-operated Entertainment Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6 Chicago Gaming Company
2.6.1 Chicago Gaming Company Details
2.6.2 Chicago Gaming Company Major Business
2.6.3 Chicago Gaming Company Coin-operated Entertainment Equipment Product and Services
2.6.4 Chicago Gaming Company Coin-operated Entertainment Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7 Amatic Industries
2.7.1 Amatic Industries Details
2.7.2 Amatic Industries Major Business
2.7.3 Amatic Industries Coin-operated Entertainment Equipment Product and Services
2.7.4 Amatic Industries Coin-operated Entertainment Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8 APEX Gaming Technology
2.8.1 APEX Gaming Technology Details
2.8.2 APEX Gaming Technology Major Business
2.8.3 APEX Gaming Technology Coin-operated Entertainment Equipment Product and Services
2.8.4 APEX Gaming Technology Coin-operated Entertainment Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9 Aruze Gaming
2.9.1 Aruze Gaming Details
2.9.2 Aruze Gaming Major Business
2.9.3 Aruze Gaming Coin-operated Entertainment Equipment Product and Services
2.9.4 Aruze Gaming Coin-operated Entertainment Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10 Astro Corp.
2.10.1 Astro Corp. Details
2.10.2 Astro Corp. Major Business
2.10.3 Astro Corp. Coin-operated Entertainment Equipment Product and Services
2.10.4 Astro Corp. Coin-operated Entertainment Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11 Belatra Co. Ltd.
2.11.1 Belatra Co. Ltd. Details
2.11.2 Belatra Co. Ltd. Major Business
2.11.3 Belatra Co. Ltd. Coin-operated Entertainment Equipment Product and Services
2.11.4 Belatra Co. Ltd. Coin-operated Entertainment Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12 Casino Technology
2.12.1 Casino Technology Details
2.12.2 Casino Technology Major Business
2.12.3 Casino Technology Coin-operated Entertainment Equipment Product and Services
2.12.4 Casino Technology Coin-operated Entertainment Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.13 Gauselmann Group
2.13.1 Gauselmann Group Details
2.13.2 Gauselmann Group Major Business
2.13.3 Gauselmann Group Coin-operated Entertainment Equipment Product and Services
2.13.4 Gauselmann Group Coin-operated Entertainment Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.14 Everi
2.14.1 Everi Details
2.14.2 Everi Major Business
2.14.3 Everi Coin-operated Entertainment Equipment Product and Services
2.14.4 Everi Coin-operated Entertainment Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
3 Coin-operated Entertainment Equipment Breakdown Data by Manufacturer
3.1 Global Coin-operated Entertainment Equipment Sales in Volume by Manufacturer (2019, 2020, 2021, and 2022)
3.2 Global Coin-operated Entertainment Equipment Revenue by Manufacturer (2019, 2020, 2021, and 2022)
3.3 Key Manufacturer Market Position in Coin-operated Entertainment Equipment
3.4 Market Concentration Rate
3.4.1 Top 3 Coin-operated Entertainment Equipment Manufacturer Market Share in 2021
3.4.2 Top 6 Coin-operated Entertainment Equipment Manufacturer Market Share in 2021
3.5 Global Coin-operated Entertainment Equipment Production Capacity by Company: 2021 VS 2022
3.6 Manufacturer by Geography: Head Office and Coin-operated Entertainment Equipment Production Site
3.7 New Entrant and Capacity Expansion Plans
3.8 Mergers & Acquisitions
4 Market Analysis by Region
4.1 Global Coin-operated Entertainment Equipment Market Size by Region
4.1.1 Global Coin-operated Entertainment Equipment Sales in Volume by Region (2017-2028)
4.1.2 Global Coin-operated Entertainment Equipment Revenue by Region (2017-2028)
4.2 North America Coin-operated Entertainment Equipment Revenue (2017-2028)
4.3 Europe Coin-operated Entertainment Equipment Revenue (2017-2028)
4.4 Asia-Pacific Coin-operated Entertainment Equipment Revenue (2017-2028)
4.5 South America Coin-operated Entertainment Equipment Revenue (2017-2028)
4.6 Middle East and Africa Coin-operated Entertainment Equipment Revenue (2017-2028)
5 Market Segment by Type
5.1 Global Coin-operated Entertainment Equipment Sales in Volume by Type (2017-2028)
5.2 Global Coin-operated Entertainment Equipment Revenue by Type (2017-2028)
5.3 Global Coin-operated Entertainment Equipment Price by Type (2017-2028)
6 Market Segment by Application
6.1 Global Coin-operated Entertainment Equipment Sales in Volume by Application (2017-2028)
6.2 Global Coin-operated Entertainment Equipment Revenue by Application (2017-2028)
6.3 Global Coin-operated Entertainment Equipment Price by Application (2017-2028)
7 North America by Country, by Type, and by Application
7.1 North America Coin-operated Entertainment Equipment Sales by Type (2017-2028)
7.2 North America Coin-operated Entertainment Equipment Sales by Application (2017-2028)
7.3 North America Coin-operated Entertainment Equipment Market Size by Country
7.3.1 North America Coin-operated Entertainment Equipment Sales in Volume by Country (2017-2028)
7.3.2 North America Coin-operated Entertainment Equipment Revenue by Country (2017-2028)
7.3.3 United States Market Size and Forecast (2017-2028)
7.3.4 Canada Market Size and Forecast (2017-2028)
7.3.5 Mexico Market Size and Forecast (2017-2028)
8 Europe by Country, by Type, and by Application
8.1 Europe Coin-operated Entertainment Equipment Sales by Type (2017-2028)
8.2 Europe Coin-operated Entertainment Equipment Sales by Application (2017-2028)
8.3 Europe Coin-operated Entertainment Equipment Market Size by Country
8.3.1 Europe Coin-operated Entertainment Equipment Sales in Volume by Country (2017-2028)
8.3.2 Europe Coin-operated Entertainment Equipment Revenue by Country (2017-2028)
8.3.3 Germany Market Size and Forecast (2017-2028)
8.3.4 France Market Size and Forecast (2017-2028)
8.3.5 United Kingdom Market Size and Forecast (2017-2028)
8.3.6 Russia Market Size and Forecast (2017-2028)
8.3.7 Italy Market Size and Forecast (2017-2028)
9 Asia-Pacific by Region, by Type, and by Application
9.1 Asia-Pacific Coin-operated Entertainment Equipment Sales by Type (2017-2028)
9.2 Asia-Pacific Coin-operated Entertainment Equipment Sales by Application (2017-2028)
9.3 Asia-Pacific Coin-operated Entertainment Equipment Market Size by Region
9.3.1 Asia-Pacific Coin-operated Entertainment Equipment Sales in Volume by Region (2017-2028)
9.3.2 Asia-Pacific Coin-operated Entertainment Equipment Revenue by Region (2017-2028)
9.3.3 China Market Size and Forecast (2017-2028)
9.3.4 Japan Market Size and Forecast (2017-2028)
9.3.5 Korea Market Size and Forecast (2017-2028)
9.3.6 India Market Size and Forecast (2017-2028)
9.3.7 Southeast Asia Market Size and Forecast (2017-2028)
9.3.8 Australia Market Size and Forecast (2017-2028)
10 South America by Region, by Type, and by Application
10.1 South America Coin-operated Entertainment Equipment Sales by Type (2017-2028)
10.2 South America Coin-operated Entertainment Equipment Sales by Application (2017-2028)
10.3 South America Coin-operated Entertainment Equipment Market Size by Country
10.3.1 South America Coin-operated Entertainment Equipment Sales in Volume by Country (2017-2028)
10.3.2 South America Coin-operated Entertainment Equipment Revenue by Country (2017-2028)
10.3.3 Brazil Market Size and Forecast (2017-2028)
10.3.4 Argentina Market Size and Forecast (2017-2028)
11 Middle East & Africa by Country, by Type, and by Application
11.1 Middle East & Africa Coin-operated Entertainment Equipment Sales by Type (2017-2028)
11.2 Middle East & Africa Coin-operated Entertainment Equipment Sales by Application (2017-2028)
11.3 Middle East & Africa Coin-operated Entertainment Equipment Market Size by Country
11.3.1 Middle East & Africa Coin-operated Entertainment Equipment Sales in Volume by Country (2017-2028)
11.3.2 Middle East & Africa Coin-operated Entertainment Equipment Revenue by Country (2017-2028)
11.3.3 Turkey Market Size and Forecast (2017-2028)
11.3.4 Egypt Market Size and Forecast (2017-2028)
11.3.5 Saudi Arabia Market Size and Forecast (2017-2028)
11.3.6 South Africa Market Size and Forecast (2017-2028)
12 Raw Material and Industry Chain
12.1 Raw Material of Coin-operated Entertainment Equipment and Key Manufacturers
12.2 Manufacturing Costs Percentage of Coin-operated Entertainment Equipment
12.3 Coin-operated Entertainment Equipment Production Process
12.4 Coin-operated Entertainment Equipment Industrial Chain
13 Sales Channel, Distributors, Traders and Dealers
13.1 Sales Channel
13.1.1 Direct Marketing
13.1.2 Indirect Marketing
13.2 Coin-operated Entertainment Equipment Typical Distributors
13.3 Coin-operated Entertainment Equipment Typical Customers
14 Research Findings and Conclusion
15 Appendix
15.1 Methodology
15.2 Research Process and Data Source
15.3 Disclaimer

List of Tables
Table 1. Global Coin-operated Entertainment Equipment Revenue by Type, (USD Million), 2017 & 2021 & 2028
Table 2. Global Coin-operated Entertainment Equipment Revenue by Application, (USD Million), 2017 & 2021 & 2028
Table 3. IGT Basic Information, Manufacturing Base and Competitors
Table 4. IGT Major Business
Table 5. IGT Coin-operated Entertainment Equipment Product and Services
Table 6. IGT Coin-operated Entertainment Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 7. Konami Gaming Basic Information, Manufacturing Base and Competitors
Table 8. Konami Gaming Major Business
Table 9. Konami Gaming Coin-operated Entertainment Equipment Product and Services
Table 10. Konami Gaming Coin-operated Entertainment Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 11. Novomatic Basic Information, Manufacturing Base and Competitors
Table 12. Novomatic Major Business
Table 13. Novomatic Coin-operated Entertainment Equipment Product and Services
Table 14. Novomatic Coin-operated Entertainment Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 15. Aristocrat Leisure Basic Information, Manufacturing Base and Competitors
Table 16. Aristocrat Leisure Major Business
Table 17. Aristocrat Leisure Coin-operated Entertainment Equipment Product and Services
Table 18. Aristocrat Leisure Coin-operated Entertainment Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 19. Scientific Games Basic Information, Manufacturing Base and Competitors
Table 20. Scientific Games Major Business
Table 21. Scientific Games Coin-operated Entertainment Equipment Product and Services
Table 22. Scientific Games Coin-operated Entertainment Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 23. Chicago Gaming Company Basic Information, Manufacturing Base and Competitors
Table 24. Chicago Gaming Company Major Business
Table 25. Chicago Gaming Company Coin-operated Entertainment Equipment Product and Services
Table 26. Chicago Gaming Company Coin-operated Entertainment Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 27. Amatic Industries Basic Information, Manufacturing Base and Competitors
Table 28. Amatic Industries Major Business
Table 29. Amatic Industries Coin-operated Entertainment Equipment Product and Services
Table 30. Amatic Industries Coin-operated Entertainment Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 31. APEX Gaming Technology Basic Information, Manufacturing Base and Competitors
Table 32. APEX Gaming Technology Major Business
Table 33. APEX Gaming Technology Coin-operated Entertainment Equipment Product and Services
Table 34. APEX Gaming Technology Coin-operated Entertainment Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 35. Aruze Gaming Basic Information, Manufacturing Base and Competitors
Table 36. Aruze Gaming Major Business
Table 37. Aruze Gaming Coin-operated Entertainment Equipment Product and Services
Table 38. Aruze Gaming Coin-operated Entertainment Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 39. Astro Corp. Basic Information, Manufacturing Base and Competitors
Table 40. Astro Corp. Major Business
Table 41. Astro Corp. Coin-operated Entertainment Equipment Product and Services
Table 42. Astro Corp. Coin-operated Entertainment Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 43. Belatra Co. Ltd. Basic Information, Manufacturing Base and Competitors
Table 44. Belatra Co. Ltd. Major Business
Table 45. Belatra Co. Ltd. Coin-operated Entertainment Equipment Product and Services
Table 46. Belatra Co. Ltd. Coin-operated Entertainment Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 47. Casino Technology Basic Information, Manufacturing Base and Competitors
Table 48. Casino Technology Major Business
Table 49. Casino Technology Coin-operated Entertainment Equipment Product and Services
Table 50. Casino Technology Coin-operated Entertainment Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 51. Gauselmann Group Basic Information, Manufacturing Base and Competitors
Table 52. Gauselmann Group Major Business
Table 53. Gauselmann Group Coin-operated Entertainment Equipment Product and Services
Table 54. Gauselmann Group Coin-operated Entertainment Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 55. Everi Basic Information, Manufacturing Base and Competitors
Table 56. Everi Major Business
Table 57. Everi Coin-operated Entertainment Equipment Product and Services
Table 58. Everi Coin-operated Entertainment Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 59. Global Coin-operated Entertainment Equipment Sales by Manufacturer (2019, 2020, 2021, and 2022) & (K Units)
Table 60. Global Coin-operated Entertainment Equipment Revenue by Manufacturer (2019, 2020, 2021, and 2022) & (USD Million)
Table 61. Market Position of Manufacturers in Coin-operated Entertainment Equipment, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2021
Table 62. Global Coin-operated Entertainment Equipment Production Capacity by Company, (K Units): 2020 VS 2021
Table 63. Head Office and Coin-operated Entertainment Equipment Production Site of Key Manufacturer
Table 64. Coin-operated Entertainment Equipment New Entrant and Capacity Expansion Plans
Table 65. Coin-operated Entertainment Equipment Mergers & Acquisitions in the Past Five Years
Table 66. Global Coin-operated Entertainment Equipment Sales by Region (2017-2022) & (K Units)
Table 67. Global Coin-operated Entertainment Equipment Sales by Region (2023-2028) & (K Units)
Table 68. Global Coin-operated Entertainment Equipment Revenue by Region (2017-2022) & (USD Million)
Table 69. Global Coin-operated Entertainment Equipment Revenue by Region (2023-2028) & (USD Million)
Table 70. Global Coin-operated Entertainment Equipment Sales by Type (2017-2022) & (K Units)
Table 71. Global Coin-operated Entertainment Equipment Sales by Type (2023-2028) & (K Units)
Table 72. Global Coin-operated Entertainment Equipment Revenue by Type (2017-2022) & (USD Million)
Table 73. Global Coin-operated Entertainment Equipment Revenue by Type (2023-2028) & (USD Million)
Table 74. Global Coin-operated Entertainment Equipment Price by Type (2017-2022) & (US$/Unit)
Table 75. Global Coin-operated Entertainment Equipment Price by Type (2023-2028) & (US$/Unit)
Table 76. Global Coin-operated Entertainment Equipment Sales by Application (2017-2022) & (K Units)
Table 77. Global Coin-operated Entertainment Equipment Sales by Application (2023-2028) & (K Units)
Table 78. Global Coin-operated Entertainment Equipment Revenue by Application (2017-2022) & (USD Million)
Table 79. Global Coin-operated Entertainment Equipment Revenue by Application (2023-2028) & (USD Million)
Table 80. Global Coin-operated Entertainment Equipment Price by Application (2017-2022) & (US$/Unit)
Table 81. Global Coin-operated Entertainment Equipment Price by Application (2023-2028) & (US$/Unit)
Table 82. North America Coin-operated Entertainment Equipment Sales by Country (2017-2022) & (K Units)
Table 83. North America Coin-operated Entertainment Equipment Sales by Country (2023-2028) & (K Units)
Table 84. North America Coin-operated Entertainment Equipment Revenue by Country (2017-2022) & (USD Million)
Table 85. North America Coin-operated Entertainment Equipment Revenue by Country (2023-2028) & (USD Million)
Table 86. North America Coin-operated Entertainment Equipment Sales by Type (2017-2022) & (K Units)
Table 87. North America Coin-operated Entertainment Equipment Sales by Type (2023-2028) & (K Units)
Table 88. North America Coin-operated Entertainment Equipment Sales by Application (2017-2022) & (K Units)
Table 89. North America Coin-operated Entertainment Equipment Sales by Application (2023-2028) & (K Units)
Table 90. Europe Coin-operated Entertainment Equipment Sales by Country (2017-2022) & (K Units)
Table 91. Europe Coin-operated Entertainment Equipment Sales by Country (2023-2028) & (K Units)
Table 92. Europe Coin-operated Entertainment Equipment Revenue by Country (2017-2022) & (USD Million)
Table 93. Europe Coin-operated Entertainment Equipment Revenue by Country (2023-2028) & (USD Million)
Table 94. Europe Coin-operated Entertainment Equipment Sales by Type (2017-2022) & (K Units)
Table 95. Europe Coin-operated Entertainment Equipment Sales by Type (2023-2028) & (K Units)
Table 96. Europe Coin-operated Entertainment Equipment Sales by Application (2017-2022) & (K Units)
Table 97. Europe Coin-operated Entertainment Equipment Sales by Application (2023-2028) & (K Units)
Table 98. Asia-Pacific Coin-operated Entertainment Equipment Sales by Region (2017-2022) & (K Units)
Table 99. Asia-Pacific Coin-operated Entertainment Equipment Sales by Region (2023-2028) & (K Units)
Table 100. Asia-Pacific Coin-operated Entertainment Equipment Revenue by Region (2017-2022) & (USD Million)
Table 101. Asia-Pacific Coin-operated Entertainment Equipment Revenue by Region (2023-2028) & (USD Million)
Table 102. Asia-Pacific Coin-operated Entertainment Equipment Sales by Type (2017-2022) & (K Units)
Table 103. Asia-Pacific Coin-operated Entertainment Equipment Sales by Type (2023-2028) & (K Units)
Table 104. Asia-Pacific Coin-operated Entertainment Equipment Sales by Application (2017-2022) & (K Units)
Table 105. Asia-Pacific Coin-operated Entertainment Equipment Sales by Application (2023-2028) & (K Units)
Table 106. South America Coin-operated Entertainment Equipment Sales by Country (2017-2022) & (K Units)
Table 107. South America Coin-operated Entertainment Equipment Sales by Country (2023-2028) & (K Units)
Table 108. South America Coin-operated Entertainment Equipment Revenue by Country (2017-2022) & (USD Million)
Table 109. South America Coin-operated Entertainment Equipment Revenue by Country (2023-2028) & (USD Million)
Table 110. South America Coin-operated Entertainment Equipment Sales by Type (2017-2022) & (K Units)
Table 111. South America Coin-operated Entertainment Equipment Sales by Type (2023-2028) & (K Units)
Table 112. South America Coin-operated Entertainment Equipment Sales by Application (2017-2022) & (K Units)
Table 113. South America Coin-operated Entertainment Equipment Sales by Application (2023-2028) & (K Units)
Table 114. Middle East & Africa Coin-operated Entertainment Equipment Sales by Region (2017-2022) & (K Units)
Table 115. Middle East & Africa Coin-operated Entertainment Equipment Sales by Region (2023-2028) & (K Units)
Table 116. Middle East & Africa Coin-operated Entertainment Equipment Revenue by Region (2017-2022) & (USD Million)
Table 117. Middle East & Africa Coin-operated Entertainment Equipment Revenue by Region (2023-2028) & (USD Million)
Table 118. Middle East & Africa Coin-operated Entertainment Equipment Sales by Type (2017-2022) & (K Units)
Table 119. Middle East & Africa Coin-operated Entertainment Equipment Sales by Type (2023-2028) & (K Units)
Table 120. Middle East & Africa Coin-operated Entertainment Equipment Sales by Application (2017-2022) & (K Units)
Table 121. Middle East & Africa Coin-operated Entertainment Equipment Sales by Application (2023-2028) & (K Units)
Table 122. Coin-operated Entertainment Equipment Raw Material
Table 123. Key Manufacturers of Coin-operated Entertainment Equipment Raw Materials
Table 124. Direct Channel Pros & Cons
Table 125. Indirect Channel Pros & Cons
Table 126. Coin-operated Entertainment Equipment Typical Distributors
Table 127. Coin-operated Entertainment Equipment Typical Customers
List of Figures
Figure 1. Coin-operated Entertainment Equipment Picture
Figure 2. Global Coin-operated Entertainment Equipment Revenue Market Share by Type in 2021
Figure 3. Slot Machine
Figure 4. Dance Machine
Figure 5. Claw Machine
Figure 6. Racing
Figure 7. Others
Figure 8. Global Coin-operated Entertainment Equipment Revenue Market Share by Application in 2021
Figure 9. Gaming Room
Figure 10. Shopping Mall
Figure 11. Others
Figure 12. Global Coin-operated Entertainment Equipment Revenue, (USD Million) & (K Units): 2017 & 2021 & 2028
Figure 13. Global Coin-operated Entertainment Equipment Revenue and Forecast (2017-2028) & (USD Million)
Figure 14. Global Coin-operated Entertainment Equipment Sales (2017-2028) & (K Units)
Figure 15. Global Coin-operated Entertainment Equipment Price (2017-2028) & (US$/Unit)
Figure 16. Global Coin-operated Entertainment Equipment Production Capacity (2017-2028) & (K Units)
Figure 17. Global Coin-operated Entertainment Equipment Production Capacity by Geographic Region: 2022 VS 2028
Figure 18. Coin-operated Entertainment Equipment Market Drivers
Figure 19. Coin-operated Entertainment Equipment Market Restraints
Figure 20. Coin-operated Entertainment Equipment Market Trends
Figure 21. Global Coin-operated Entertainment Equipment Sales Market Share by Manufacturer in 2021
Figure 22. Global Coin-operated Entertainment Equipment Revenue Market Share by Manufacturer in 2021
Figure 23. Coin-operated Entertainment Equipment Market Share by Company Type (Tier 1, Tier 2, and Tier 3) in 2021
Figure 24. Top 3 Coin-operated Entertainment Equipment Manufacturer (Revenue) Market Share in 2021
Figure 25. Top 6 Coin-operated Entertainment Equipment Manufacturer (Revenue) Market Share in 2021
Figure 26. Global Coin-operated Entertainment Equipment Sales Market Share by Region (2017-2028)
Figure 27. Global Coin-operated Entertainment Equipment Revenue Market Share by Region (2017-2028)
Figure 28. North America Coin-operated Entertainment Equipment Revenue (2017-2028) & (USD Million)
Figure 29. Europe Coin-operated Entertainment Equipment Revenue (2017-2028) & (USD Million)
Figure 30. Asia-Pacific Coin-operated Entertainment Equipment Revenue (2017-2028) & (USD Million)
Figure 31. South America Coin-operated Entertainment Equipment Revenue (2017-2028) & (USD Million)
Figure 32. Middle East & Africa Coin-operated Entertainment Equipment Revenue (2017-2028) & (USD Million)
Figure 33. Global Coin-operated Entertainment Equipment Sales Market Share by Type (2017-2028)
Figure 34. Global Coin-operated Entertainment Equipment Revenue Market Share by Type (2017-2028)
Figure 35. Global Coin-operated Entertainment Equipment Price by Type (2017-2028) & (US$/Unit)
Figure 36. Global Coin-operated Entertainment Equipment Sales Market Share by Application (2017-2028)
Figure 37. Global Coin-operated Entertainment Equipment Revenue Market Share by Application (2017-2028)
Figure 38. Global Coin-operated Entertainment Equipment Price by Application (2017-2028) & (US$/Unit)
Figure 39. North America Coin-operated Entertainment Equipment Sales Market Share by Type (2017-2028)
Figure 40. North America Coin-operated Entertainment Equipment Sales Market Share by Application (2017-2028)
Figure 41. North America Coin-operated Entertainment Equipment Sales Market Share by Country (2017-2028)
Figure 42. North America Coin-operated Entertainment Equipment Revenue Market Share by Country (2017-2028)
Figure 43. United States Coin-operated Entertainment Equipment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 44. Canada Coin-operated Entertainment Equipment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 45. Mexico Coin-operated Entertainment Equipment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 46. Europe Coin-operated Entertainment Equipment Sales Market Share by Type (2017-2028)
Figure 47. Europe Coin-operated Entertainment Equipment Sales Market Share by Application (2017-2028)
Figure 48. Europe Coin-operated Entertainment Equipment Sales Market Share by Country (2017-2028)
Figure 49. Europe Coin-operated Entertainment Equipment Revenue Market Share by Country (2017-2028)
Figure 50. Germany Coin-operated Entertainment Equipment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 51. France Coin-operated Entertainment Equipment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 52. United Kingdom Coin-operated Entertainment Equipment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 53. Russia Coin-operated Entertainment Equipment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 54. Italy Coin-operated Entertainment Equipment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 55. Asia-Pacific Coin-operated Entertainment Equipment Sales Market Share by Region (2017-2028)
Figure 56. Asia-Pacific Coin-operated Entertainment Equipment Sales Market Share by Application (2017-2028)
Figure 57. Asia-Pacific Coin-operated Entertainment Equipment Sales Market Share by Region (2017-2028)
Figure 58. Asia-Pacific Coin-operated Entertainment Equipment Revenue Market Share by Region (2017-2028)
Figure 59. China Coin-operated Entertainment Equipment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 60. Japan Coin-operated Entertainment Equipment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 61. Korea Coin-operated Entertainment Equipment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 62. India Coin-operated Entertainment Equipment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 63. Southeast Asia Coin-operated Entertainment Equipment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 64. Australia Coin-operated Entertainment Equipment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 65. South America Coin-operated Entertainment Equipment Sales Market Share by Type (2017-2028)
Figure 66. South America Coin-operated Entertainment Equipment Sales Market Share by Application (2017-2028)
Figure 67. South America Coin-operated Entertainment Equipment Sales Market Share by Country (2017-2028)
Figure 68. South America Coin-operated Entertainment Equipment Revenue Market Share by Country (2017-2028)
Figure 69. Brazil Coin-operated Entertainment Equipment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 70. Argentina Coin-operated Entertainment Equipment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 71. Middle East & Africa Coin-operated Entertainment Equipment Sales Market Share by Type (2017-2028)
Figure 72. Middle East & Africa Coin-operated Entertainment Equipment Sales Market Share by Application (2017-2028)
Figure 73. Middle East & Africa Coin-operated Entertainment Equipment Sales Market Share by Region (2017-2028)
Figure 74. Middle East & Africa Coin-operated Entertainment Equipment Revenue Market Share by Region (2017-2028)
Figure 75. Turkey Coin-operated Entertainment Equipment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 76. Egypt Coin-operated Entertainment Equipment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 77. Saudi Arabia Coin-operated Entertainment Equipment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 78. South Africa Coin-operated Entertainment Equipment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 79. Manufacturing Cost Structure Analysis of Coin-operated Entertainment Equipment in 2021
Figure 80. Manufacturing Process Analysis of Coin-operated Entertainment Equipment
Figure 81. Coin-operated Entertainment Equipment Industrial Chain
Figure 82. Sales Channel: Direct Channel vs Indirect Channel
Figure 83. Methodology
Figure 84. Research Process and Data Source


*** 免責事項 ***
https://www.globalresearch.co.jp/disclaimer/



※注目の調査資料
※当サイト上のレポートデータは弊社H&Iグローバルリサーチ運営のMarketReport.jpサイトと連動しています。
※当市場調査資料(GIR22NO10940 )"世界のコイン式娯楽機器市場2022年:市場規模予測(~2028年)" (英文:Global Coin-operated Entertainment Equipment Market 2022 by Manufacturers, Regions, Type and Application, Forecast to 2028)はGlobalInfoResearch社が調査・発行しており、H&Iグローバルリサーチが販売します。


◆H&Iグローバルリサーチのお客様(例)◆


※当サイトに掲載していない調査資料も弊社を通してご購入可能ですので、お気軽にご連絡ください。ウェブサイトでは紹介しきれない資料も数多くございます。
※無料翻訳ツールをご利用いただけます。翻訳可能なPDF納品ファイルが対象です。ご利用を希望されるお客様はご注文の時にその旨をお申し出ください。