VRゲーミングギアの世界市場2023年:イヤホン、VRトレッドミル、VRパソコンバックパック、その他

■ 英語タイトル:Global VR Gaming Gear Market Research Report 2023

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■ 発行日:2023年3月
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★グローバルリサーチ資料[VRゲーミングギアの世界市場2023年:イヤホン、VRトレッドミル、VRパソコンバックパック、その他]についてメールでお問い合わせはこちら
*** レポート概要(サマリー)***

当調査資料はVRゲーミングギアのグローバル市場について調査・分析し、世界のVRゲーミングギア市場概要、メーカー別競争状況、地域別生産量、地域別消費量、タイプ別セグメント分析(イヤホン、VRトレッドミル、VRパソコンバックパック、その他)、用途別セグメント分析(ゲーム機、PC、スマートフォン、その他)、主要企業のプロファイル、市場動向などに関する情報を掲載しています。主要企業としては、HTC Corporation、Google Inc.、Sony Corporation、Microsoft Corporation、Virtuix Holdings Inc.、Samsung Corporation、Nintendo Co Ltd、Oculus VR, LLC、HP Inc、Xiaomi Corporation、ZEISS Group、Virtuix Omni、Oculus、HP Development Company、Nintendo、Google Inc、Birdly、Sixense STEM、Teslasuit、Feelrealなどが含まれています。VRゲーミングギアのグローバル市場は、2022年にXXX米ドル、2029年にはXXX米ドルに達すると予測され、予測期間中の年平均成長率はXXX%です。新型コロナとロシア・ウクライナ戦争による影響は、VRゲーミングギア市場規模を算出する際に考慮しました。

・VRゲーミングギア市場の概要
- 製品の定義
- VRゲーミングギアの種類別セグメント
- 世界のVRゲーミングギア市場成長率のタイプ別分析(イヤホン、VRトレッドミル、VRパソコンバックパック、その他)
- VRゲーミングギアの用途別セグメント
- 世界のVRゲーミングギア市場成長率の用途別分析(ゲーム機、PC、スマートフォン、その他)
- 世界市場の成長展望
- 世界のVRゲーミングギア生産量の推定と予測(2018年-2029年)
- 世界のVRゲーミングギア生産能力の推定と予測(2018年-2029年)
- VRゲーミングギアの平均価格の推定と予測(2018年-2029年)
- 前提条件と制限事項

・メーカー別競争状況
- メーカー別市場シェア
- 世界の主要メーカー、業界ランキング分析
- メーカー別平均価格
- VRゲーミングギア市場の競争状況およびトレンド

・VRゲーミングギアの地域別生産量
- VRゲーミングギア生産量の地域別推計と予測(2018年-2029年)
- 地域別VRゲーミングギア価格分析(2018年-2023年)
- 北米のVRゲーミングギア生産規模(2018年-2029年)
- ヨーロッパのVRゲーミングギア生産規模(2018年-2029年)
- 中国のVRゲーミングギア生産規模(2018年-2029年)
- 日本のVRゲーミングギア生産規模(2018年-2029年)
- 韓国のVRゲーミングギア生産規模(2018年-2029年)
- インドのVRゲーミングギア生産規模(2018年-2029年)

・VRゲーミングギアの地域別消費量
- VRゲーミングギア消費量の地域別推計と予測(2018年-2029年)
- 北米のVRゲーミングギア消費量(2018年-2029年)
- 米国のVRゲーミングギア消費量(2018年-2029年)
- ヨーロッパのVRゲーミングギア消費量(2018年-2029年)
- アジア太平洋のVRゲーミングギア消費量(2018年-2029年)
- 中国のVRゲーミングギア消費量(2018年-2029年)
- 日本のVRゲーミングギア消費量(2018年-2029年)
- 韓国のVRゲーミングギア消費量(2018年-2029年)
- 東南アジアのVRゲーミングギア消費量(2018年-2029年)
- インドのVRゲーミングギア消費量(2018年-2029年)
- 中南米・中東・アフリカのVRゲーミングギア消費量(2018年-2029年)

・種類別セグメント:イヤホン、VRトレッドミル、VRパソコンバックパック、その他
- 世界のVRゲーミングギアのタイプ別生産量(2018年-2023年)
- 世界のVRゲーミングギアのタイプ別生産量(2024年-2029年)
- 世界のVRゲーミングギアのタイプ別価格

・用途別セグメント:ゲーム機、PC、スマートフォン、その他
- 世界のVRゲーミングギアの用途別生産量(2018年-2023年)
- 世界のVRゲーミングギアの用途別生産量(2024年-2029年)
- 世界のVRゲーミングギアの用途別価格

・主要企業のプロファイル:企業情報、製品ポートフォリオ、生産量、価格、動向
HTC Corporation、Google Inc.、Sony Corporation、Microsoft Corporation、Virtuix Holdings Inc.、Samsung Corporation、Nintendo Co Ltd、Oculus VR, LLC、HP Inc、Xiaomi Corporation、ZEISS Group、Virtuix Omni、Oculus、HP Development Company、Nintendo、Google Inc、Birdly、Sixense STEM、Teslasuit、Feelreal

・産業チェーンと販売チャネルの分析
- VRゲーミングギア産業チェーン分析
- VRゲーミングギアの主要原材料
- VRゲーミングギアの販売チャネル
- VRゲーミングギアのディストリビューター
- VRゲーミングギアの主要顧客

・VRゲーミングギア市場ダイナミクス
- VRゲーミングギアの業界動向
- VRゲーミングギア市場の成長ドライバ、課題、阻害要因

・調査の結論

・調査手法と情報源

The global VR Gaming Gear market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for VR Gaming Gear is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for VR Gaming Gear is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of VR Gaming Gear include HTC Corporation, Google Inc., Sony Corporation, Microsoft Corporation, Virtuix Holdings Inc., Samsung Corporation, Nintendo Co Ltd, Oculus VR, LLC and HP Inc, etc. In 2022, the world’s top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for VR Gaming Gear, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR Gaming Gear.
The VR Gaming Gear market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global VR Gaming Gear market comprehensively. Regional market sizes, concerning products by type, by application and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the VR Gaming Gear manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
HTC Corporation
Google Inc.
Sony Corporation
Microsoft Corporation
Virtuix Holdings Inc.
Samsung Corporation
Nintendo Co Ltd
Oculus VR, LLC
HP Inc
Xiaomi Corporation
ZEISS Group
Virtuix Omni
Oculus
HP Development Company
Nintendo
Google Inc
Birdly
Sixense STEM
Teslasuit
Feelreal
Segment by Type
Earphone
VR Treadmill
VR Computer Backpack
Others
Segment by Application
Gaming Console
PC
Smartphone
Others
Production by Region
North America
Europe
China
Japan
Consumption by Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by type, by application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of VR Gaming Gear manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Production/output, value of VR Gaming Gear by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 4: Consumption of VR Gaming Gear in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 5: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: The main points and conclusions of the report.

世界の市場調査レポート販売サイト(H&Iグローバルリサーチ株式会社運営)
*** レポート目次(コンテンツ)***

1 VR Gaming Gear Market Overview
1.1 Product Definition
1.2 VR Gaming Gear Segment by Type
1.2.1 Global VR Gaming Gear Market Value Growth Rate Analysis by Type 2022 VS 2029
1.2.2 Earphone
1.2.3 VR Treadmill
1.2.4 VR Computer Backpack
1.2.5 Others
1.3 VR Gaming Gear Segment by Application
1.3.1 Global VR Gaming Gear Market Value Growth Rate Analysis by Application: 2022 VS 2029
1.3.2 Gaming Console
1.3.3 PC
1.3.4 Smartphone
1.3.5 Others
1.4 Global Market Growth Prospects
1.4.1 Global VR Gaming Gear Production Value Estimates and Forecasts (2018-2029)
1.4.2 Global VR Gaming Gear Production Capacity Estimates and Forecasts (2018-2029)
1.4.3 Global VR Gaming Gear Production Estimates and Forecasts (2018-2029)
1.4.4 Global VR Gaming Gear Market Average Price Estimates and Forecasts (2018-2029)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global VR Gaming Gear Production Market Share by Manufacturers (2018-2023)
2.2 Global VR Gaming Gear Production Value Market Share by Manufacturers (2018-2023)
2.3 Global Key Players of VR Gaming Gear, Industry Ranking, 2021 VS 2022 VS 2023
2.4 Global VR Gaming Gear Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.5 Global VR Gaming Gear Average Price by Manufacturers (2018-2023)
2.6 Global Key Manufacturers of VR Gaming Gear, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of VR Gaming Gear, Product Offered and Application
2.8 Global Key Manufacturers of VR Gaming Gear, Date of Enter into This Industry
2.9 VR Gaming Gear Market Competitive Situation and Trends
2.9.1 VR Gaming Gear Market Concentration Rate
2.9.2 Global 5 and 10 Largest VR Gaming Gear Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 VR Gaming Gear Production by Region
3.1 Global VR Gaming Gear Production Value Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.2 Global VR Gaming Gear Production Value by Region (2018-2029)
3.2.1 Global VR Gaming Gear Production Value Market Share by Region (2018-2023)
3.2.2 Global Forecasted Production Value of VR Gaming Gear by Region (2024-2029)
3.3 Global VR Gaming Gear Production Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.4 Global VR Gaming Gear Production by Region (2018-2029)
3.4.1 Global VR Gaming Gear Production Market Share by Region (2018-2023)
3.4.2 Global Forecasted Production of VR Gaming Gear by Region (2024-2029)
3.5 Global VR Gaming Gear Market Price Analysis by Region (2018-2023)
3.6 Global VR Gaming Gear Production and Value, Year-over-Year Growth
3.6.1 North America VR Gaming Gear Production Value Estimates and Forecasts (2018-2029)
3.6.2 Europe VR Gaming Gear Production Value Estimates and Forecasts (2018-2029)
3.6.3 China VR Gaming Gear Production Value Estimates and Forecasts (2018-2029)
3.6.4 Japan VR Gaming Gear Production Value Estimates and Forecasts (2018-2029)
4 VR Gaming Gear Consumption by Region
4.1 Global VR Gaming Gear Consumption Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
4.2 Global VR Gaming Gear Consumption by Region (2018-2029)
4.2.1 Global VR Gaming Gear Consumption by Region (2018-2023)
4.2.2 Global VR Gaming Gear Forecasted Consumption by Region (2024-2029)
4.3 North America
4.3.1 North America VR Gaming Gear Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.3.2 North America VR Gaming Gear Consumption by Country (2018-2029)
4.3.3 United States
4.3.4 Canada
4.4 Europe
4.4.1 Europe VR Gaming Gear Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.4.2 Europe VR Gaming Gear Consumption by Country (2018-2029)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Russia
4.5 Asia Pacific
4.5.1 Asia Pacific VR Gaming Gear Consumption Growth Rate by Region: 2018 VS 2022 VS 2029
4.5.2 Asia Pacific VR Gaming Gear Consumption by Region (2018-2029)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa VR Gaming Gear Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.6.2 Latin America, Middle East & Africa VR Gaming Gear Consumption by Country (2018-2029)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
5 Segment by Type
5.1 Global VR Gaming Gear Production by Type (2018-2029)
5.1.1 Global VR Gaming Gear Production by Type (2018-2023)
5.1.2 Global VR Gaming Gear Production by Type (2024-2029)
5.1.3 Global VR Gaming Gear Production Market Share by Type (2018-2029)
5.2 Global VR Gaming Gear Production Value by Type (2018-2029)
5.2.1 Global VR Gaming Gear Production Value by Type (2018-2023)
5.2.2 Global VR Gaming Gear Production Value by Type (2024-2029)
5.2.3 Global VR Gaming Gear Production Value Market Share by Type (2018-2029)
5.3 Global VR Gaming Gear Price by Type (2018-2029)
6 Segment by Application
6.1 Global VR Gaming Gear Production by Application (2018-2029)
6.1.1 Global VR Gaming Gear Production by Application (2018-2023)
6.1.2 Global VR Gaming Gear Production by Application (2024-2029)
6.1.3 Global VR Gaming Gear Production Market Share by Application (2018-2029)
6.2 Global VR Gaming Gear Production Value by Application (2018-2029)
6.2.1 Global VR Gaming Gear Production Value by Application (2018-2023)
6.2.2 Global VR Gaming Gear Production Value by Application (2024-2029)
6.2.3 Global VR Gaming Gear Production Value Market Share by Application (2018-2029)
6.3 Global VR Gaming Gear Price by Application (2018-2029)
7 Key Companies Profiled
7.1 HTC Corporation
7.1.1 HTC Corporation VR Gaming Gear Corporation Information
7.1.2 HTC Corporation VR Gaming Gear Product Portfolio
7.1.3 HTC Corporation VR Gaming Gear Production, Value, Price and Gross Margin (2018-2023)
7.1.4 HTC Corporation Main Business and Markets Served
7.1.5 HTC Corporation Recent Developments/Updates
7.2 Google Inc.
7.2.1 Google Inc. VR Gaming Gear Corporation Information
7.2.2 Google Inc. VR Gaming Gear Product Portfolio
7.2.3 Google Inc. VR Gaming Gear Production, Value, Price and Gross Margin (2018-2023)
7.2.4 Google Inc. Main Business and Markets Served
7.2.5 Google Inc. Recent Developments/Updates
7.3 Sony Corporation
7.3.1 Sony Corporation VR Gaming Gear Corporation Information
7.3.2 Sony Corporation VR Gaming Gear Product Portfolio
7.3.3 Sony Corporation VR Gaming Gear Production, Value, Price and Gross Margin (2018-2023)
7.3.4 Sony Corporation Main Business and Markets Served
7.3.5 Sony Corporation Recent Developments/Updates
7.4 Microsoft Corporation
7.4.1 Microsoft Corporation VR Gaming Gear Corporation Information
7.4.2 Microsoft Corporation VR Gaming Gear Product Portfolio
7.4.3 Microsoft Corporation VR Gaming Gear Production, Value, Price and Gross Margin (2018-2023)
7.4.4 Microsoft Corporation Main Business and Markets Served
7.4.5 Microsoft Corporation Recent Developments/Updates
7.5 Virtuix Holdings Inc.
7.5.1 Virtuix Holdings Inc. VR Gaming Gear Corporation Information
7.5.2 Virtuix Holdings Inc. VR Gaming Gear Product Portfolio
7.5.3 Virtuix Holdings Inc. VR Gaming Gear Production, Value, Price and Gross Margin (2018-2023)
7.5.4 Virtuix Holdings Inc. Main Business and Markets Served
7.5.5 Virtuix Holdings Inc. Recent Developments/Updates
7.6 Samsung Corporation
7.6.1 Samsung Corporation VR Gaming Gear Corporation Information
7.6.2 Samsung Corporation VR Gaming Gear Product Portfolio
7.6.3 Samsung Corporation VR Gaming Gear Production, Value, Price and Gross Margin (2018-2023)
7.6.4 Samsung Corporation Main Business and Markets Served
7.6.5 Samsung Corporation Recent Developments/Updates
7.7 Nintendo Co Ltd
7.7.1 Nintendo Co Ltd VR Gaming Gear Corporation Information
7.7.2 Nintendo Co Ltd VR Gaming Gear Product Portfolio
7.7.3 Nintendo Co Ltd VR Gaming Gear Production, Value, Price and Gross Margin (2018-2023)
7.7.4 Nintendo Co Ltd Main Business and Markets Served
7.7.5 Nintendo Co Ltd Recent Developments/Updates
7.8 Oculus VR, LLC
7.8.1 Oculus VR, LLC VR Gaming Gear Corporation Information
7.8.2 Oculus VR, LLC VR Gaming Gear Product Portfolio
7.8.3 Oculus VR, LLC VR Gaming Gear Production, Value, Price and Gross Margin (2018-2023)
7.8.4 Oculus VR, LLC Main Business and Markets Served
7.7.5 Oculus VR, LLC Recent Developments/Updates
7.9 HP Inc
7.9.1 HP Inc VR Gaming Gear Corporation Information
7.9.2 HP Inc VR Gaming Gear Product Portfolio
7.9.3 HP Inc VR Gaming Gear Production, Value, Price and Gross Margin (2018-2023)
7.9.4 HP Inc Main Business and Markets Served
7.9.5 HP Inc Recent Developments/Updates
7.10 Xiaomi Corporation
7.10.1 Xiaomi Corporation VR Gaming Gear Corporation Information
7.10.2 Xiaomi Corporation VR Gaming Gear Product Portfolio
7.10.3 Xiaomi Corporation VR Gaming Gear Production, Value, Price and Gross Margin (2018-2023)
7.10.4 Xiaomi Corporation Main Business and Markets Served
7.10.5 Xiaomi Corporation Recent Developments/Updates
7.11 ZEISS Group
7.11.1 ZEISS Group VR Gaming Gear Corporation Information
7.11.2 ZEISS Group VR Gaming Gear Product Portfolio
7.11.3 ZEISS Group VR Gaming Gear Production, Value, Price and Gross Margin (2018-2023)
7.11.4 ZEISS Group Main Business and Markets Served
7.11.5 ZEISS Group Recent Developments/Updates
7.12 Virtuix Omni
7.12.1 Virtuix Omni VR Gaming Gear Corporation Information
7.12.2 Virtuix Omni VR Gaming Gear Product Portfolio
7.12.3 Virtuix Omni VR Gaming Gear Production, Value, Price and Gross Margin (2018-2023)
7.12.4 Virtuix Omni Main Business and Markets Served
7.12.5 Virtuix Omni Recent Developments/Updates
7.13 Oculus
7.13.1 Oculus VR Gaming Gear Corporation Information
7.13.2 Oculus VR Gaming Gear Product Portfolio
7.13.3 Oculus VR Gaming Gear Production, Value, Price and Gross Margin (2018-2023)
7.13.4 Oculus Main Business and Markets Served
7.13.5 Oculus Recent Developments/Updates
7.14 HP Development Company
7.14.1 HP Development Company VR Gaming Gear Corporation Information
7.14.2 HP Development Company VR Gaming Gear Product Portfolio
7.14.3 HP Development Company VR Gaming Gear Production, Value, Price and Gross Margin (2018-2023)
7.14.4 HP Development Company Main Business and Markets Served
7.14.5 HP Development Company Recent Developments/Updates
7.15 Nintendo
7.15.1 Nintendo VR Gaming Gear Corporation Information
7.15.2 Nintendo VR Gaming Gear Product Portfolio
7.15.3 Nintendo VR Gaming Gear Production, Value, Price and Gross Margin (2018-2023)
7.15.4 Nintendo Main Business and Markets Served
7.15.5 Nintendo Recent Developments/Updates
7.16 Google Inc
7.16.1 Google Inc VR Gaming Gear Corporation Information
7.16.2 Google Inc VR Gaming Gear Product Portfolio
7.16.3 Google Inc VR Gaming Gear Production, Value, Price and Gross Margin (2018-2023)
7.16.4 Google Inc Main Business and Markets Served
7.16.5 Google Inc Recent Developments/Updates
7.17 Birdly
7.17.1 Birdly VR Gaming Gear Corporation Information
7.17.2 Birdly VR Gaming Gear Product Portfolio
7.17.3 Birdly VR Gaming Gear Production, Value, Price and Gross Margin (2018-2023)
7.17.4 Birdly Main Business and Markets Served
7.17.5 Birdly Recent Developments/Updates
7.18 Sixense STEM
7.18.1 Sixense STEM VR Gaming Gear Corporation Information
7.18.2 Sixense STEM VR Gaming Gear Product Portfolio
7.18.3 Sixense STEM VR Gaming Gear Production, Value, Price and Gross Margin (2018-2023)
7.18.4 Sixense STEM Main Business and Markets Served
7.18.5 Sixense STEM Recent Developments/Updates
7.19 Teslasuit
7.19.1 Teslasuit VR Gaming Gear Corporation Information
7.19.2 Teslasuit VR Gaming Gear Product Portfolio
7.19.3 Teslasuit VR Gaming Gear Production, Value, Price and Gross Margin (2018-2023)
7.19.4 Teslasuit Main Business and Markets Served
7.19.5 Teslasuit Recent Developments/Updates
7.20 Feelreal
7.20.1 Feelreal VR Gaming Gear Corporation Information
7.20.2 Feelreal VR Gaming Gear Product Portfolio
7.20.3 Feelreal VR Gaming Gear Production, Value, Price and Gross Margin (2018-2023)
7.20.4 Feelreal Main Business and Markets Served
7.20.5 Feelreal Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 VR Gaming Gear Industry Chain Analysis
8.2 VR Gaming Gear Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 VR Gaming Gear Production Mode & Process
8.4 VR Gaming Gear Sales and Marketing
8.4.1 VR Gaming Gear Sales Channels
8.4.2 VR Gaming Gear Distributors
8.5 VR Gaming Gear Customers
9 VR Gaming Gear Market Dynamics
9.1 VR Gaming Gear Industry Trends
9.2 VR Gaming Gear Market Drivers
9.3 VR Gaming Gear Market Challenges
9.4 VR Gaming Gear Market Restraints
10 Research Finding and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer

List of Tables
Table 1. Global VR Gaming Gear Market Value by Type, (US$ Million) & (2022 VS 2029)
Table 2. Global VR Gaming Gear Market Value by Application, (US$ Million) & (2022 VS 2029)
Table 3. Global VR Gaming Gear Production Capacity (K Units) by Manufacturers in 2022
Table 4. Global VR Gaming Gear Production by Manufacturers (2018-2023) & (K Units)
Table 5. Global VR Gaming Gear Production Market Share by Manufacturers (2018-2023)
Table 6. Global VR Gaming Gear Production Value by Manufacturers (2018-2023) & (US$ Million)
Table 7. Global VR Gaming Gear Production Value Share by Manufacturers (2018-2023)
Table 8. Global VR Gaming Gear Industry Ranking 2021 VS 2022 VS 2023
Table 9. Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in VR Gaming Gear as of 2022)
Table 10. Global Market VR Gaming Gear Average Price by Manufacturers (US$/Unit) & (2018-2023)
Table 11. Manufacturers VR Gaming Gear Production Sites and Area Served
Table 12. Manufacturers VR Gaming Gear Product Types
Table 13. Global VR Gaming Gear Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 14. Mergers & Acquisitions, Expansion
Table 15. Global VR Gaming Gear Production Value by Region: 2018 VS 2022 VS 2029 (US$ Million)
Table 16. Global VR Gaming Gear Production Value (US$ Million) by Region (2018-2023)
Table 17. Global VR Gaming Gear Production Value Market Share by Region (2018-2023)
Table 18. Global VR Gaming Gear Production Value (US$ Million) Forecast by Region (2024-2029)
Table 19. Global VR Gaming Gear Production Value Market Share Forecast by Region (2024-2029)
Table 20. Global VR Gaming Gear Production Comparison by Region: 2018 VS 2022 VS 2029 (K Units)
Table 21. Global VR Gaming Gear Production (K Units) by Region (2018-2023)
Table 22. Global VR Gaming Gear Production Market Share by Region (2018-2023)
Table 23. Global VR Gaming Gear Production (K Units) Forecast by Region (2024-2029)
Table 24. Global VR Gaming Gear Production Market Share Forecast by Region (2024-2029)
Table 25. Global VR Gaming Gear Market Average Price (US$/Unit) by Region (2018-2023)
Table 26. Global VR Gaming Gear Market Average Price (US$/Unit) by Region (2024-2029)
Table 27. Global VR Gaming Gear Consumption Growth Rate by Region: 2018 VS 2022 VS 2029 (K Units)
Table 28. Global VR Gaming Gear Consumption by Region (2018-2023) & (K Units)
Table 29. Global VR Gaming Gear Consumption Market Share by Region (2018-2023)
Table 30. Global VR Gaming Gear Forecasted Consumption by Region (2024-2029) & (K Units)
Table 31. Global VR Gaming Gear Forecasted Consumption Market Share by Region (2018-2023)
Table 32. North America VR Gaming Gear Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
Table 33. North America VR Gaming Gear Consumption by Country (2018-2023) & (K Units)
Table 34. North America VR Gaming Gear Consumption by Country (2024-2029) & (K Units)
Table 35. Europe VR Gaming Gear Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
Table 36. Europe VR Gaming Gear Consumption by Country (2018-2023) & (K Units)
Table 37. Europe VR Gaming Gear Consumption by Country (2024-2029) & (K Units)
Table 38. Asia Pacific VR Gaming Gear Consumption Growth Rate by Region: 2018 VS 2022 VS 2029 (K Units)
Table 39. Asia Pacific VR Gaming Gear Consumption by Region (2018-2023) & (K Units)
Table 40. Asia Pacific VR Gaming Gear Consumption by Region (2024-2029) & (K Units)
Table 41. Latin America, Middle East & Africa VR Gaming Gear Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
Table 42. Latin America, Middle East & Africa VR Gaming Gear Consumption by Country (2018-2023) & (K Units)
Table 43. Latin America, Middle East & Africa VR Gaming Gear Consumption by Country (2024-2029) & (K Units)
Table 44. Global VR Gaming Gear Production (K Units) by Type (2018-2023)
Table 45. Global VR Gaming Gear Production (K Units) by Type (2024-2029)
Table 46. Global VR Gaming Gear Production Market Share by Type (2018-2023)
Table 47. Global VR Gaming Gear Production Market Share by Type (2024-2029)
Table 48. Global VR Gaming Gear Production Value (US$ Million) by Type (2018-2023)
Table 49. Global VR Gaming Gear Production Value (US$ Million) by Type (2024-2029)
Table 50. Global VR Gaming Gear Production Value Share by Type (2018-2023)
Table 51. Global VR Gaming Gear Production Value Share by Type (2024-2029)
Table 52. Global VR Gaming Gear Price (US$/Unit) by Type (2018-2023)
Table 53. Global VR Gaming Gear Price (US$/Unit) by Type (2024-2029)
Table 54. Global VR Gaming Gear Production (K Units) by Application (2018-2023)
Table 55. Global VR Gaming Gear Production (K Units) by Application (2024-2029)
Table 56. Global VR Gaming Gear Production Market Share by Application (2018-2023)
Table 57. Global VR Gaming Gear Production Market Share by Application (2024-2029)
Table 58. Global VR Gaming Gear Production Value (US$ Million) by Application (2018-2023)
Table 59. Global VR Gaming Gear Production Value (US$ Million) by Application (2024-2029)
Table 60. Global VR Gaming Gear Production Value Share by Application (2018-2023)
Table 61. Global VR Gaming Gear Production Value Share by Application (2024-2029)
Table 62. Global VR Gaming Gear Price (US$/Unit) by Application (2018-2023)
Table 63. Global VR Gaming Gear Price (US$/Unit) by Application (2024-2029)
Table 64. HTC Corporation VR Gaming Gear Corporation Information
Table 65. HTC Corporation Specification and Application
Table 66. HTC Corporation VR Gaming Gear Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 67. HTC Corporation Main Business and Markets Served
Table 68. HTC Corporation Recent Developments/Updates
Table 69. Google Inc. VR Gaming Gear Corporation Information
Table 70. Google Inc. Specification and Application
Table 71. Google Inc. VR Gaming Gear Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 72. Google Inc. Main Business and Markets Served
Table 73. Google Inc. Recent Developments/Updates
Table 74. Sony Corporation VR Gaming Gear Corporation Information
Table 75. Sony Corporation Specification and Application
Table 76. Sony Corporation VR Gaming Gear Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 77. Sony Corporation Main Business and Markets Served
Table 78. Sony Corporation Recent Developments/Updates
Table 79. Microsoft Corporation VR Gaming Gear Corporation Information
Table 80. Microsoft Corporation Specification and Application
Table 81. Microsoft Corporation VR Gaming Gear Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 82. Microsoft Corporation Main Business and Markets Served
Table 83. Microsoft Corporation Recent Developments/Updates
Table 84. Virtuix Holdings Inc. VR Gaming Gear Corporation Information
Table 85. Virtuix Holdings Inc. Specification and Application
Table 86. Virtuix Holdings Inc. VR Gaming Gear Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 87. Virtuix Holdings Inc. Main Business and Markets Served
Table 88. Virtuix Holdings Inc. Recent Developments/Updates
Table 89. Samsung Corporation VR Gaming Gear Corporation Information
Table 90. Samsung Corporation Specification and Application
Table 91. Samsung Corporation VR Gaming Gear Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 92. Samsung Corporation Main Business and Markets Served
Table 93. Samsung Corporation Recent Developments/Updates
Table 94. Nintendo Co Ltd VR Gaming Gear Corporation Information
Table 95. Nintendo Co Ltd Specification and Application
Table 96. Nintendo Co Ltd VR Gaming Gear Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 97. Nintendo Co Ltd Main Business and Markets Served
Table 98. Nintendo Co Ltd Recent Developments/Updates
Table 99. Oculus VR, LLC VR Gaming Gear Corporation Information
Table 100. Oculus VR, LLC Specification and Application
Table 101. Oculus VR, LLC VR Gaming Gear Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 102. Oculus VR, LLC Main Business and Markets Served
Table 103. Oculus VR, LLC Recent Developments/Updates
Table 104. HP Inc VR Gaming Gear Corporation Information
Table 105. HP Inc Specification and Application
Table 106. HP Inc VR Gaming Gear Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 107. HP Inc Main Business and Markets Served
Table 108. HP Inc Recent Developments/Updates
Table 109. Xiaomi Corporation VR Gaming Gear Corporation Information
Table 110. Xiaomi Corporation Specification and Application
Table 111. Xiaomi Corporation VR Gaming Gear Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 112. Xiaomi Corporation Main Business and Markets Served
Table 113. Xiaomi Corporation Recent Developments/Updates
Table 114. ZEISS Group VR Gaming Gear Corporation Information
Table 115. ZEISS Group Specification and Application
Table 116. ZEISS Group VR Gaming Gear Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 117. ZEISS Group Main Business and Markets Served
Table 118. ZEISS Group Recent Developments/Updates
Table 119. Virtuix Omni VR Gaming Gear Corporation Information
Table 120. Virtuix Omni Specification and Application
Table 121. Virtuix Omni VR Gaming Gear Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 122. Virtuix Omni Main Business and Markets Served
Table 123. Virtuix Omni Recent Developments/Updates
Table 124. Oculus VR Gaming Gear Corporation Information
Table 125. Oculus Specification and Application
Table 126. Oculus VR Gaming Gear Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 127. Oculus Main Business and Markets Served
Table 128. Oculus Recent Developments/Updates
Table 129. HP Development Company VR Gaming Gear Corporation Information
Table 130. HP Development Company Specification and Application
Table 131. HP Development Company VR Gaming Gear Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 132. HP Development Company Main Business and Markets Served
Table 133. HP Development Company Recent Developments/Updates
Table 134. HP Development Company VR Gaming Gear Corporation Information
Table 135. Nintendo Specification and Application
Table 136. Nintendo VR Gaming Gear Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 137. Nintendo Main Business and Markets Served
Table 138. Nintendo Recent Developments/Updates
Table 139. Google Inc VR Gaming Gear Corporation Information
Table 140. Google Inc VR Gaming Gear Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 141. Google Inc Main Business and Markets Served
Table 142. Google Inc Recent Developments/Updates
Table 143. Birdly VR Gaming Gear Corporation Information
Table 144. Birdly Specification and Application
Table 145. Birdly VR Gaming Gear Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 146. Birdly Main Business and Markets Served
Table 147. Birdly Recent Developments/Updates
Table 148. Sixense STEM VR Gaming Gear Corporation Information
Table 149. Sixense STEM Specification and Application
Table 150. Sixense STEM VR Gaming Gear Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 151. Sixense STEM Main Business and Markets Served
Table 152. Sixense STEM Recent Developments/Updates
Table 153. Teslasuit VR Gaming Gear Corporation Information
Table 154. Teslasuit Specification and Application
Table 155. Teslasuit VR Gaming Gear Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 156. Teslasuit Main Business and Markets Served
Table 157. Teslasuit Recent Developments/Updates
Table 158. Feelreal VR Gaming Gear Corporation Information
Table 159. Feelreal Specification and Application
Table 160. Feelreal VR Gaming Gear Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 161. Feelreal Main Business and Markets Served
Table 162. Feelreal Recent Developments/Updates
Table 163. Key Raw Materials Lists
Table 164. Raw Materials Key Suppliers Lists
Table 165. VR Gaming Gear Distributors List
Table 166. VR Gaming Gear Customers List
Table 167. VR Gaming Gear Market Trends
Table 168. VR Gaming Gear Market Drivers
Table 169. VR Gaming Gear Market Challenges
Table 170. VR Gaming Gear Market Restraints
Table 171. Research Programs/Design for This Report
Table 172. Key Data Information from Secondary Sources
Table 173. Key Data Information from Primary Sources
List of Figures
Figure 1. Product Picture of VR Gaming Gear
Figure 2. Global VR Gaming Gear Market Value by Type, (US$ Million) & (2022 VS 2029)
Figure 3. Global VR Gaming Gear Market Share by Type: 2022 VS 2029
Figure 4. Earphone Product Picture
Figure 5. VR Treadmill Product Picture
Figure 6. VR Computer Backpack Product Picture
Figure 7. Others Product Picture
Figure 8. Global VR Gaming Gear Market Value by Application, (US$ Million) & (2022 VS 2029)
Figure 9. Global VR Gaming Gear Market Share by Application: 2022 VS 2029
Figure 10. Gaming Console
Figure 11. PC
Figure 12. Smartphone
Figure 13. Others
Figure 14. Global VR Gaming Gear Production Value (US$ Million), 2018 VS 2022 VS 2029
Figure 15. Global VR Gaming Gear Production Value (US$ Million) & (2018-2029)
Figure 16. Global VR Gaming Gear Production (K Units) & (2018-2029)
Figure 17. Global VR Gaming Gear Average Price (US$/Unit) & (2018-2029)
Figure 18. VR Gaming Gear Report Years Considered
Figure 19. VR Gaming Gear Production Share by Manufacturers in 2022
Figure 20. VR Gaming Gear Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2018 VS 2022
Figure 21. The Global 5 and 10 Largest Players: Market Share by VR Gaming Gear Revenue in 2022
Figure 22. Global VR Gaming Gear Production Value by Region: 2018 VS 2022 VS 2029 (US$ Million)
Figure 23. Global VR Gaming Gear Production Value Market Share by Region: 2018 VS 2022 VS 2029
Figure 24. Global VR Gaming Gear Production Comparison by Region: 2018 VS 2022 VS 2029 (K Units)
Figure 25. Global VR Gaming Gear Production Market Share by Region: 2018 VS 2022 VS 2029
Figure 26. North America VR Gaming Gear Production Value (US$ Million) Growth Rate (2018-2029)
Figure 27. Europe VR Gaming Gear Production Value (US$ Million) Growth Rate (2018-2029)
Figure 28. China VR Gaming Gear Production Value (US$ Million) Growth Rate (2018-2029)
Figure 29. Japan VR Gaming Gear Production Value (US$ Million) Growth Rate (2018-2029)
Figure 30. Global VR Gaming Gear Consumption by Region: 2018 VS 2022 VS 2029 (K Units)
Figure 31. Global VR Gaming Gear Consumption Market Share by Region: 2018 VS 2022 VS 2029
Figure 32. North America VR Gaming Gear Consumption and Growth Rate (2018-2023) & (K Units)
Figure 33. North America VR Gaming Gear Consumption Market Share by Country (2018-2029)
Figure 34. Canada VR Gaming Gear Consumption and Growth Rate (2018-2023) & (K Units)
Figure 35. U.S. VR Gaming Gear Consumption and Growth Rate (2018-2023) & (K Units)
Figure 36. Europe VR Gaming Gear Consumption and Growth Rate (2018-2023) & (K Units)
Figure 37. Europe VR Gaming Gear Consumption Market Share by Country (2018-2029)
Figure 38. Germany VR Gaming Gear Consumption and Growth Rate (2018-2023) & (K Units)
Figure 39. France VR Gaming Gear Consumption and Growth Rate (2018-2023) & (K Units)
Figure 40. U.K. VR Gaming Gear Consumption and Growth Rate (2018-2023) & (K Units)
Figure 41. Italy VR Gaming Gear Consumption and Growth Rate (2018-2023) & (K Units)
Figure 42. Russia VR Gaming Gear Consumption and Growth Rate (2018-2023) & (K Units)
Figure 43. Asia Pacific VR Gaming Gear Consumption and Growth Rate (2018-2023) & (K Units)
Figure 44. Asia Pacific VR Gaming Gear Consumption Market Share by Regions (2018-2029)
Figure 45. China VR Gaming Gear Consumption and Growth Rate (2018-2023) & (K Units)
Figure 46. Japan VR Gaming Gear Consumption and Growth Rate (2018-2023) & (K Units)
Figure 47. South Korea VR Gaming Gear Consumption and Growth Rate (2018-2023) & (K Units)
Figure 48. China Taiwan VR Gaming Gear Consumption and Growth Rate (2018-2023) & (K Units)
Figure 49. Southeast Asia VR Gaming Gear Consumption and Growth Rate (2018-2023) & (K Units)
Figure 50. India VR Gaming Gear Consumption and Growth Rate (2018-2023) & (K Units)
Figure 51. Latin America, Middle East & Africa VR Gaming Gear Consumption and Growth Rate (2018-2023) & (K Units)
Figure 52. Latin America, Middle East & Africa VR Gaming Gear Consumption Market Share by Country (2018-2029)
Figure 53. Mexico VR Gaming Gear Consumption and Growth Rate (2018-2023) & (K Units)
Figure 54. Brazil VR Gaming Gear Consumption and Growth Rate (2018-2023) & (K Units)
Figure 55. Turkey VR Gaming Gear Consumption and Growth Rate (2018-2023) & (K Units)
Figure 56. GCC Countries VR Gaming Gear Consumption and Growth Rate (2018-2023) & (K Units)
Figure 57. Global Production Market Share of VR Gaming Gear by Type (2018-2029)
Figure 58. Global Production Value Market Share of VR Gaming Gear by Type (2018-2029)
Figure 59. Global VR Gaming Gear Price (US$/Unit) by Type (2018-2029)
Figure 60. Global Production Market Share of VR Gaming Gear by Application (2018-2029)
Figure 61. Global Production Value Market Share of VR Gaming Gear by Application (2018-2029)
Figure 62. Global VR Gaming Gear Price (US$/Unit) by Application (2018-2029)
Figure 63. VR Gaming Gear Value Chain
Figure 64. VR Gaming Gear Production Process
Figure 65. Channels of Distribution (Direct Vs Distribution)
Figure 66. Distributors Profiles
Figure 67. Bottom-up and Top-down Approaches for This Report
Figure 68. Data Triangulation


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