VRグラフィックカードの世界市場2022-2028:シングルファン、デュアルファン、トリプルファン

■ 英語タイトル:Global VR Graphics Card Market Growth 2022-2028

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■ 発行日:2022年12月
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★グローバルリサーチ資料[VRグラフィックカードの世界市場2022-2028:シングルファン、デュアルファン、トリプルファン]についてメールでお問い合わせはこちら
*** レポート概要(サマリー)***

VRグラフィックカードのグローバル市場規模は、2021年のxxx百万ドルから2028年までにxxx百万ドルに増加すると推定されており、2022年~2028年の年平均成長率(CAGR)はxx%を示しています。COVID-19とロシア・ウクライナ戦争の不確実性を念頭に置いて、さまざまな最終用途部門に対するパンデミックの直接的および間接的な影響を継続的に追跡・分析しています。これらのインサイトは、主要な市場要因としてレポートに含まれています。
VRグラフィックカードのアジア太平洋市場は、2022年にxxx百万ドルの市場規模が見込まれ、2022年~2028年にかけて約xx%のCAGRで成長すると予想されています。VRグラフィックカードの米国市場は、2022年にxxx百万ドルの規模があり、2022年~2028年にかけて約xx%のCAGRで成長すると予想されています。VRグラフィックカードのヨーロッパ市場は、2022年にxxx百万ドルの規模が見込まれ、2022年~2028年にかけて約xx%のCAGRで成長すると予想されています。VRグラフィックカードの中国市場は、2022年にxxx百万ドルの規模があり、2022年~2028年にかけて約xx%のCAGRで成長すると予想されています。

世界の主要なVRグラフィックカード関連企業としては、Nvidia、 AMD、 MSI Global、 EVGA、 ZOTAC、 TUL、 XFX、 Asus、 Sapphire、 ASRock、 Gigabyteなどをカバーしています。売上の面では世界最大の2社が2021年にほぼxx%の市場シェアを占めています。

*** レポート範囲 ***

この最新のレポートはすべての重要な側面をカバーしながらVRグラフィックカードのグローバル市場に関する深いインサイトを提供します。これは、市場のマクロな概要から、市場規模、競争環境、開発動向、ニッチ市場、主要な市場ドライバーと課題、バリュー チェーン分析などのミクロの詳細にまで及びます。当レポートは読者がパンデミックおよびロシア・ウクライナ戦争中に世界中でVRグラフィックカード市場シナリオがどのように変化したかを理解できるように定量的データと定性的データの両方を使用して、VRグラフィックカードのグローバル市場の全体像を提供することを目的としています。

分析の対象となる基準年は2021年で、市場の予測は2022年~2028年までのものです。

*** 市場セグメンテーション ***

この調査ではVRグラフィックカード市場を細分化し、種類別 (シングルファン、デュアルファン、トリプルファン)、用途別 (デスクトップパソコン、ノートパソコン、その他)、および地域別 (アジア太平洋、アメリカ州、ヨーロッパ、および中東・アフリカ) の市場規模を予測しています。

・種類別区分:シングルファン、デュアルファン、トリプルファン

・用途別区分:デスクトップパソコン、ノートパソコン、その他

・地域別区分
アメリカ州(アメリカ、カナダ、メキシコ、ブラジル)
APAC/アジア太平洋(中国、日本、韓国、東南アジア、インド、オーストラリア)
ヨーロッパ(ドイツ、フランス、イギリス、イタリア、ロシア)
中東・アフリカ(エジプト、南アフリカ、イスラエル、トルコ、GCC諸国)

*** 各章の紹介 ***
第1章:VRグラフィックカードの範囲、調査方法など
第2章:エグゼクティブサマリー、世界のVRグラフィックカード市場規模 (販売量、売上) およびCAGR、地域別・種類別・用途別、2017年~2022年までの推移データ、および2028年までの市場予測
第3章:企業別VRグラフィックカードの販売量、売上、平均価格、グローバル市場シェア、および業界ランキング
第4章:地域別および国別のVRグラフィックカードの販売量と売上(米国、カナダ、ヨーロッパ、中国、日本、韓国、東南アジア、インド、ラテンアメリカ、中東・アフリカなど)
第5/6/7/8章:アメリカ州、アジア太平洋、ヨーロッパ、中東・アフリカの国別、種類別の販売セグメント
第9章:市場動向、市場予測、機会、将来の市場に影響を与える経済動向の分析
第10章:製造コスト構造分析
第11章:販売チャンネル、販売業者および顧客
第12章:地域別、国別、種類別、用途別の世界のVRグラフィックカード市場規模予測
第13章:主要企業の包括的な企業プロファイル
第14章:調査の結果

********* 目次 *********

レポートの範囲
・市場の紹介
・分析対象期間
・調査の目的
・調査手法
・調査プロセスおよびデータソース
・経済指標
・通貨

エグゼクティブサマリー
・世界市場の概要:VRグラフィックカードの年間販売量2017-2028、地域別現状・将来分析
・VRグラフィックカードの種類別セグメント:シングルファン、デュアルファン、トリプルファン
・VRグラフィックカードの種類別販売量:2017-2022年の販売量、売上、市場シェア、販売価格
・VRグラフィックカードの用途別セグメント:デスクトップパソコン、ノートパソコン、その他
・VRグラフィックカードの用途別販売量:2017-2022年の販売量、売上、市場シェア、販売価格

企業別世界のVRグラフィックカード市場
・企業別のグローバルVRグラフィックカード市場データ:2020-2022年の年間販売量、市場シェア
・企業別のVRグラフィックカードの年間売上:2020-2022年の売上、市場シェア
・企業別のVRグラフィックカード販売価格
・主要企業のVRグラフィックカード生産地域、販売地域、製品タイプ
・市場集中度分析
・新製品および潜在的な参加者
・合併と買収、拡大

VRグラフィックカードの地域別レビュー
・地域別のVRグラフィックカード市場規模2017-2022:年間販売量、売上
・主要国別のVRグラフィックカード市場規模2017-2022:年間販売量、売上
・アメリカ州のVRグラフィックカード販売の成長
・アジア太平洋のVRグラフィックカード販売の成長
・ヨーロッパのVRグラフィックカード販売の成長
・中東・アフリカのVRグラフィックカード販売の成長

アメリカ州市場
・アメリカ州の国別のVRグラフィックカード販売量、売上(2017-2022)
・アメリカ州のVRグラフィックカードの種類別販売量
・アメリカ州のVRグラフィックカードの用途別販売量
・アメリカ市場
・カナダ市場
・メキシコ市場
・ブラジル市場

アジア太平洋(APAC)市場
・アジア太平洋の国別のVRグラフィックカード販売量、売上(2017-2022)
・アジア太平洋のVRグラフィックカードの種類別販売量
・アジア太平洋のVRグラフィックカードの用途別販売量
・中国市場
・日本市場
・韓国市場
・東南アジア市場
・インド市場
・オーストラリア市場
・台湾市場

ヨーロッパ市場
・ヨーロッパの国別のVRグラフィックカード販売量、売上(2017-2022)
・ヨーロッパのVRグラフィックカードの種類別販売量
・ヨーロッパのVRグラフィックカードの用途別販売量
・ドイツ市場
・フランス市場
・イギリス市場
・イタリア市場
・ロシア市場

中東・アフリカ市場
・中東・アフリカの国別のVRグラフィックカード販売量、売上(2017-2022)
・中東・アフリカのVRグラフィックカードの種類別販売量
・中東・アフリカのVRグラフィックカードの用途別販売量
・エジプト市場
・南アフリカ市場
・イスラエル市場
・トルコ市場
・GCC諸国市場

市場の成長要因、課題、動向
・市場の成長要因および成長機会分析
・市場の課題およびリスク
・市場動向

製造コスト構造分析
・原材料とサプライヤー
・VRグラフィックカードの製造コスト構造分析
・VRグラフィックカードの製造プロセス分析
・VRグラフィックカードの産業チェーン構造

マーケティング、販売業者および顧客
・販売チャンネル:直接販売チャンネル、間接販売チャンネル
・VRグラフィックカードの主要なグローバル販売業者
・VRグラフィックカードの主要なグローバル顧客

地域別のVRグラフィックカード市場予測レビュー
・地域別のVRグラフィックカード市場規模予測(2023-2028)
・アメリカ州の国別予測
・アジア太平洋の国別予測
・ヨーロッパの国別予測
・VRグラフィックカードの種類別市場規模予測
・VRグラフィックカードの用途別市場規模予測

主要企業分析
Nvidia、 AMD、 MSI Global、 EVGA、 ZOTAC、 TUL、 XFX、 Asus、 Sapphire、 ASRock、 Gigabyte
・企業情報
・VRグラフィックカード製品
・VRグラフィックカード販売量、売上、価格、粗利益(2020-2022)
・主要ビジネス概要
・最新動向

調査の結果

The global market for VR Graphics Card is estimated to increase from US$ million in 2021 to reach US$ million by 2028, exhibiting a CAGR of % during 2022-2028. Keeping in mind the uncertainties of COVID-19 and Russia-Ukraine War, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.
The APAC VR Graphics Card market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The United States VR Graphics Card market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The Europe VR Graphics Card market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The China VR Graphics Card market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
Global key VR Graphics Card players cover Nvidia, AMD, MSI Global, EVGA and ZOTAC, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.

[Report Coverage]
This latest report provides a deep insight into the global VR Graphics Card market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, value chain analysis, etc.
This report aims to provide a comprehensive picture of the global VR Graphics Card market, with both quantitative and qualitative data, to help readers understand how the VR Graphics Card market scenario changed across the globe during the pandemic and Russia-Ukraine War.
The base year considered for analyses is 2021, while the market estimates and forecasts are given from 2022 to 2028. The market estimates are provided in terms of revenue in USD millions and volume in K Units.

[Market Segmentation]
The study segments the VR Graphics Card market and forecasts the market size by Type (Single-fan, Dual-fan and Triple-fan), by Application (Desktop Computer, Laptop and Others,), and region (APAC, Americas, Europe, and Middle East & Africa).
Segmentation by type
Single-fan
Dual-fan
Triple-fan
Segmentation by application
Desktop Computer
Laptop
Others
Segmentation by region
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
Major companies covered
Nvidia
AMD
MSI Global
EVGA
ZOTAC
TUL
XFX
Asus
Sapphire
ASRock
Gigabyte

[Chapter Introduction]
Chapter 1: Scope of VR Graphics Card, Research Methodology, etc.
Chapter 2: Executive Summary, global VR Graphics Card market size (sales and revenue) and CAGR, VR Graphics Card market size by region, by type, by application, historical data from 2017 to 2022, and forecast to 2028.
Chapter 3: VR Graphics Card sales, revenue, average price, global market share, and industry ranking by company, 2017-2022
Chapter 4: Global VR Graphics Card sales and revenue by region and by country. Country specific data and market value analysis for the U.S., Canada, Europe, China, Japan, South Korea, Southeast Asia, India, Latin America and Middle East & Africa.
Chapter 5, 6, 7, 8: Americas, APAC, Europe, Middle East & Africa, sales segment by country, by type, and type.
Chapter 9: Analysis of the current market trends, market forecast, opportunities and economic trends that are affecting the future marketplace
Chapter 10: Manufacturing cost structure analysis
Chapter 11: Sales channel, distributors, and customers
Chapter 12: Global VR Graphics Card market size forecast by region, by country, by type, and application.
Chapter 13: Comprehensive company profiles of the leading players, including Nvidia, AMD, MSI Global, EVGA, ZOTAC, TUL, XFX, Asus and Sapphire, etc.
Chapter 14: Research Findings and Conclusion

世界の市場調査レポート販売サイト(H&Iグローバルリサーチ株式会社運営)
*** レポート目次(コンテンツ)***

1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global VR Graphics Card Annual Sales 2017-2028
2.1.2 World Current & Future Analysis for VR Graphics Card by Geographic Region, 2017, 2022 & 2028
2.1.3 World Current & Future Analysis for VR Graphics Card by Country/Region, 2017, 2022 & 2028
2.2 VR Graphics Card Segment by Type
2.2.1 Single-fan
2.2.2 Dual-fan
2.2.3 Triple-fan
2.3 VR Graphics Card Sales by Type
2.3.1 Global VR Graphics Card Sales Market Share by Type (2017-2022)
2.3.2 Global VR Graphics Card Revenue and Market Share by Type (2017-2022)
2.3.3 Global VR Graphics Card Sale Price by Type (2017-2022)
2.4 VR Graphics Card Segment by Application
2.4.1 Desktop Computer
2.4.2 Laptop
2.4.3 Others
2.5 VR Graphics Card Sales by Application
2.5.1 Global VR Graphics Card Sale Market Share by Application (2017-2022)
2.5.2 Global VR Graphics Card Revenue and Market Share by Application (2017-2022)
2.5.3 Global VR Graphics Card Sale Price by Application (2017-2022)
3 Global VR Graphics Card by Company
3.1 Global VR Graphics Card Breakdown Data by Company
3.1.1 Global VR Graphics Card Annual Sales by Company (2020-2022)
3.1.2 Global VR Graphics Card Sales Market Share by Company (2020-2022)
3.2 Global VR Graphics Card Annual Revenue by Company (2020-2022)
3.2.1 Global VR Graphics Card Revenue by Company (2020-2022)
3.2.2 Global VR Graphics Card Revenue Market Share by Company (2020-2022)
3.3 Global VR Graphics Card Sale Price by Company
3.4 Key Manufacturers VR Graphics Card Producing Area Distribution, Sales Area, Product Type
3.4.1 Key Manufacturers VR Graphics Card Product Location Distribution
3.4.2 Players VR Graphics Card Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion
4 World Historic Review for VR Graphics Card by Geographic Region
4.1 World Historic VR Graphics Card Market Size by Geographic Region (2017-2022)
4.1.1 Global VR Graphics Card Annual Sales by Geographic Region (2017-2022)
4.1.2 Global VR Graphics Card Annual Revenue by Geographic Region
4.2 World Historic VR Graphics Card Market Size by Country/Region (2017-2022)
4.2.1 Global VR Graphics Card Annual Sales by Country/Region (2017-2022)
4.2.2 Global VR Graphics Card Annual Revenue by Country/Region
4.3 Americas VR Graphics Card Sales Growth
4.4 APAC VR Graphics Card Sales Growth
4.5 Europe VR Graphics Card Sales Growth
4.6 Middle East & Africa VR Graphics Card Sales Growth
5 Americas
5.1 Americas VR Graphics Card Sales by Country
5.1.1 Americas VR Graphics Card Sales by Country (2017-2022)
5.1.2 Americas VR Graphics Card Revenue by Country (2017-2022)
5.2 Americas VR Graphics Card Sales by Type
5.3 Americas VR Graphics Card Sales by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC VR Graphics Card Sales by Region
6.1.1 APAC VR Graphics Card Sales by Region (2017-2022)
6.1.2 APAC VR Graphics Card Revenue by Region (2017-2022)
6.2 APAC VR Graphics Card Sales by Type
6.3 APAC VR Graphics Card Sales by Application
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan
7 Europe
7.1 Europe VR Graphics Card by Country
7.1.1 Europe VR Graphics Card Sales by Country (2017-2022)
7.1.2 Europe VR Graphics Card Revenue by Country (2017-2022)
7.2 Europe VR Graphics Card Sales by Type
7.3 Europe VR Graphics Card Sales by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa VR Graphics Card by Country
8.1.1 Middle East & Africa VR Graphics Card Sales by Country (2017-2022)
8.1.2 Middle East & Africa VR Graphics Card Revenue by Country (2017-2022)
8.2 Middle East & Africa VR Graphics Card Sales by Type
8.3 Middle East & Africa VR Graphics Card Sales by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Manufacturing Cost Structure Analysis
10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of VR Graphics Card
10.3 Manufacturing Process Analysis of VR Graphics Card
10.4 Industry Chain Structure of VR Graphics Card
11 Marketing, Distributors and Customer
11.1 Sales Channel
11.1.1 Direct Channels
11.1.2 Indirect Channels
11.2 VR Graphics Card Distributors
11.3 VR Graphics Card Customer
12 World Forecast Review for VR Graphics Card by Geographic Region
12.1 Global VR Graphics Card Market Size Forecast by Region
12.1.1 Global VR Graphics Card Forecast by Region (2023-2028)
12.1.2 Global VR Graphics Card Annual Revenue Forecast by Region (2023-2028)
12.2 Americas Forecast by Country
12.3 APAC Forecast by Region
12.4 Europe Forecast by Country
12.5 Middle East & Africa Forecast by Country
12.6 Global VR Graphics Card Forecast by Type
12.7 Global VR Graphics Card Forecast by Application
13 Key Players Analysis
13.1 Nvidia
13.1.1 Nvidia Company Information
13.1.2 Nvidia VR Graphics Card Product Offered
13.1.3 Nvidia VR Graphics Card Sales, Revenue, Price and Gross Margin (2020-2022)
13.1.4 Nvidia Main Business Overview
13.1.5 Nvidia Latest Developments
13.2 AMD
13.2.1 AMD Company Information
13.2.2 AMD VR Graphics Card Product Offered
13.2.3 AMD VR Graphics Card Sales, Revenue, Price and Gross Margin (2020-2022)
13.2.4 AMD Main Business Overview
13.2.5 AMD Latest Developments
13.3 MSI Global
13.3.1 MSI Global Company Information
13.3.2 MSI Global VR Graphics Card Product Offered
13.3.3 MSI Global VR Graphics Card Sales, Revenue, Price and Gross Margin (2020-2022)
13.3.4 MSI Global Main Business Overview
13.3.5 MSI Global Latest Developments
13.4 EVGA
13.4.1 EVGA Company Information
13.4.2 EVGA VR Graphics Card Product Offered
13.4.3 EVGA VR Graphics Card Sales, Revenue, Price and Gross Margin (2020-2022)
13.4.4 EVGA Main Business Overview
13.4.5 EVGA Latest Developments
13.5 ZOTAC
13.5.1 ZOTAC Company Information
13.5.2 ZOTAC VR Graphics Card Product Offered
13.5.3 ZOTAC VR Graphics Card Sales, Revenue, Price and Gross Margin (2020-2022)
13.5.4 ZOTAC Main Business Overview
13.5.5 ZOTAC Latest Developments
13.6 TUL
13.6.1 TUL Company Information
13.6.2 TUL VR Graphics Card Product Offered
13.6.3 TUL VR Graphics Card Sales, Revenue, Price and Gross Margin (2020-2022)
13.6.4 TUL Main Business Overview
13.6.5 TUL Latest Developments
13.7 XFX
13.7.1 XFX Company Information
13.7.2 XFX VR Graphics Card Product Offered
13.7.3 XFX VR Graphics Card Sales, Revenue, Price and Gross Margin (2020-2022)
13.7.4 XFX Main Business Overview
13.7.5 XFX Latest Developments
13.8 Asus
13.8.1 Asus Company Information
13.8.2 Asus VR Graphics Card Product Offered
13.8.3 Asus VR Graphics Card Sales, Revenue, Price and Gross Margin (2020-2022)
13.8.4 Asus Main Business Overview
13.8.5 Asus Latest Developments
13.9 Sapphire
13.9.1 Sapphire Company Information
13.9.2 Sapphire VR Graphics Card Product Offered
13.9.3 Sapphire VR Graphics Card Sales, Revenue, Price and Gross Margin (2020-2022)
13.9.4 Sapphire Main Business Overview
13.9.5 Sapphire Latest Developments
13.10 ASRock
13.10.1 ASRock Company Information
13.10.2 ASRock VR Graphics Card Product Offered
13.10.3 ASRock VR Graphics Card Sales, Revenue, Price and Gross Margin (2020-2022)
13.10.4 ASRock Main Business Overview
13.10.5 ASRock Latest Developments
13.11 Gigabyte
13.11.1 Gigabyte Company Information
13.11.2 Gigabyte VR Graphics Card Product Offered
13.11.3 Gigabyte VR Graphics Card Sales, Revenue, Price and Gross Margin (2020-2022)
13.11.4 Gigabyte Main Business Overview
13.11.5 Gigabyte Latest Developments
14 Research Findings and Conclusion

List of Tables
Table 1. VR Graphics Card Annual Sales CAGR by Geographic Region (2017, 2022 & 2028) & ($ millions)
Table 2. VR Graphics Card Annual Sales CAGR by Country/Region (2017, 2022 & 2028) & ($ millions)
Table 3. Major Players of Single-fan
Table 4. Major Players of Dual-fan
Table 5. Major Players of Triple-fan
Table 6. Global VR Graphics Card Sales by Type (2017-2022) & (K Units)
Table 7. Global VR Graphics Card Sales Market Share by Type (2017-2022)
Table 8. Global VR Graphics Card Revenue by Type (2017-2022) & ($ million)
Table 9. Global VR Graphics Card Revenue Market Share by Type (2017-2022)
Table 10. Global VR Graphics Card Sale Price by Type (2017-2022) & (US$/Unit)
Table 11. Global VR Graphics Card Sales by Application (2017-2022) & (K Units)
Table 12. Global VR Graphics Card Sales Market Share by Application (2017-2022)
Table 13. Global VR Graphics Card Revenue by Application (2017-2022)
Table 14. Global VR Graphics Card Revenue Market Share by Application (2017-2022)
Table 15. Global VR Graphics Card Sale Price by Application (2017-2022) & (US$/Unit)
Table 16. Global VR Graphics Card Sales by Company (2020-2022) & (K Units)
Table 17. Global VR Graphics Card Sales Market Share by Company (2020-2022)
Table 18. Global VR Graphics Card Revenue by Company (2020-2022) ($ Millions)
Table 19. Global VR Graphics Card Revenue Market Share by Company (2020-2022)
Table 20. Global VR Graphics Card Sale Price by Company (2020-2022) & (US$/Unit)
Table 21. Key Manufacturers VR Graphics Card Producing Area Distribution and Sales Area
Table 22. Players VR Graphics Card Products Offered
Table 23. VR Graphics Card Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
Table 24. New Products and Potential Entrants
Table 25. Mergers & Acquisitions, Expansion
Table 26. Global VR Graphics Card Sales by Geographic Region (2017-2022) & (K Units)
Table 27. Global VR Graphics Card Sales Market Share Geographic Region (2017-2022)
Table 28. Global VR Graphics Card Revenue by Geographic Region (2017-2022) & ($ millions)
Table 29. Global VR Graphics Card Revenue Market Share by Geographic Region (2017-2022)
Table 30. Global VR Graphics Card Sales by Country/Region (2017-2022) & (K Units)
Table 31. Global VR Graphics Card Sales Market Share by Country/Region (2017-2022)
Table 32. Global VR Graphics Card Revenue by Country/Region (2017-2022) & ($ millions)
Table 33. Global VR Graphics Card Revenue Market Share by Country/Region (2017-2022)
Table 34. Americas VR Graphics Card Sales by Country (2017-2022) & (K Units)
Table 35. Americas VR Graphics Card Sales Market Share by Country (2017-2022)
Table 36. Americas VR Graphics Card Revenue by Country (2017-2022) & ($ Millions)
Table 37. Americas VR Graphics Card Revenue Market Share by Country (2017-2022)
Table 38. Americas VR Graphics Card Sales by Type (2017-2022) & (K Units)
Table 39. Americas VR Graphics Card Sales Market Share by Type (2017-2022)
Table 40. Americas VR Graphics Card Sales by Application (2017-2022) & (K Units)
Table 41. Americas VR Graphics Card Sales Market Share by Application (2017-2022)
Table 42. APAC VR Graphics Card Sales by Region (2017-2022) & (K Units)
Table 43. APAC VR Graphics Card Sales Market Share by Region (2017-2022)
Table 44. APAC VR Graphics Card Revenue by Region (2017-2022) & ($ Millions)
Table 45. APAC VR Graphics Card Revenue Market Share by Region (2017-2022)
Table 46. APAC VR Graphics Card Sales by Type (2017-2022) & (K Units)
Table 47. APAC VR Graphics Card Sales Market Share by Type (2017-2022)
Table 48. APAC VR Graphics Card Sales by Application (2017-2022) & (K Units)
Table 49. APAC VR Graphics Card Sales Market Share by Application (2017-2022)
Table 50. Europe VR Graphics Card Sales by Country (2017-2022) & (K Units)
Table 51. Europe VR Graphics Card Sales Market Share by Country (2017-2022)
Table 52. Europe VR Graphics Card Revenue by Country (2017-2022) & ($ Millions)
Table 53. Europe VR Graphics Card Revenue Market Share by Country (2017-2022)
Table 54. Europe VR Graphics Card Sales by Type (2017-2022) & (K Units)
Table 55. Europe VR Graphics Card Sales Market Share by Type (2017-2022)
Table 56. Europe VR Graphics Card Sales by Application (2017-2022) & (K Units)
Table 57. Europe VR Graphics Card Sales Market Share by Application (2017-2022)
Table 58. Middle East & Africa VR Graphics Card Sales by Country (2017-2022) & (K Units)
Table 59. Middle East & Africa VR Graphics Card Sales Market Share by Country (2017-2022)
Table 60. Middle East & Africa VR Graphics Card Revenue by Country (2017-2022) & ($ Millions)
Table 61. Middle East & Africa VR Graphics Card Revenue Market Share by Country (2017-2022)
Table 62. Middle East & Africa VR Graphics Card Sales by Type (2017-2022) & (K Units)
Table 63. Middle East & Africa VR Graphics Card Sales Market Share by Type (2017-2022)
Table 64. Middle East & Africa VR Graphics Card Sales by Application (2017-2022) & (K Units)
Table 65. Middle East & Africa VR Graphics Card Sales Market Share by Application (2017-2022)
Table 66. Key Market Drivers & Growth Opportunities of VR Graphics Card
Table 67. Key Market Challenges & Risks of VR Graphics Card
Table 68. Key Industry Trends of VR Graphics Card
Table 69. VR Graphics Card Raw Material
Table 70. Key Suppliers of Raw Materials
Table 71. VR Graphics Card Distributors List
Table 72. VR Graphics Card Customer List
Table 73. Global VR Graphics Card Sales Forecast by Region (2023-2028) & (K Units)
Table 74. Global VR Graphics Card Sales Market Forecast by Region
Table 75. Global VR Graphics Card Revenue Forecast by Region (2023-2028) & ($ millions)
Table 76. Global VR Graphics Card Revenue Market Share Forecast by Region (2023-2028)
Table 77. Americas VR Graphics Card Sales Forecast by Country (2023-2028) & (K Units)
Table 78. Americas VR Graphics Card Revenue Forecast by Country (2023-2028) & ($ millions)
Table 79. APAC VR Graphics Card Sales Forecast by Region (2023-2028) & (K Units)
Table 80. APAC VR Graphics Card Revenue Forecast by Region (2023-2028) & ($ millions)
Table 81. Europe VR Graphics Card Sales Forecast by Country (2023-2028) & (K Units)
Table 82. Europe VR Graphics Card Revenue Forecast by Country (2023-2028) & ($ millions)
Table 83. Middle East & Africa VR Graphics Card Sales Forecast by Country (2023-2028) & (K Units)
Table 84. Middle East & Africa VR Graphics Card Revenue Forecast by Country (2023-2028) & ($ millions)
Table 85. Global VR Graphics Card Sales Forecast by Type (2023-2028) & (K Units)
Table 86. Global VR Graphics Card Sales Market Share Forecast by Type (2023-2028)
Table 87. Global VR Graphics Card Revenue Forecast by Type (2023-2028) & ($ Millions)
Table 88. Global VR Graphics Card Revenue Market Share Forecast by Type (2023-2028)
Table 89. Global VR Graphics Card Sales Forecast by Application (2023-2028) & (K Units)
Table 90. Global VR Graphics Card Sales Market Share Forecast by Application (2023-2028)
Table 91. Global VR Graphics Card Revenue Forecast by Application (2023-2028) & ($ Millions)
Table 92. Global VR Graphics Card Revenue Market Share Forecast by Application (2023-2028)
Table 93. Nvidia Basic Information, VR Graphics Card Manufacturing Base, Sales Area and Its Competitors
Table 94. Nvidia VR Graphics Card Product Offered
Table 95. Nvidia VR Graphics Card Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 96. Nvidia Main Business
Table 97. Nvidia Latest Developments
Table 98. AMD Basic Information, VR Graphics Card Manufacturing Base, Sales Area and Its Competitors
Table 99. AMD VR Graphics Card Product Offered
Table 100. AMD VR Graphics Card Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 101. AMD Main Business
Table 102. AMD Latest Developments
Table 103. MSI Global Basic Information, VR Graphics Card Manufacturing Base, Sales Area and Its Competitors
Table 104. MSI Global VR Graphics Card Product Offered
Table 105. MSI Global VR Graphics Card Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 106. MSI Global Main Business
Table 107. MSI Global Latest Developments
Table 108. EVGA Basic Information, VR Graphics Card Manufacturing Base, Sales Area and Its Competitors
Table 109. EVGA VR Graphics Card Product Offered
Table 110. EVGA VR Graphics Card Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 111. EVGA Main Business
Table 112. EVGA Latest Developments
Table 113. ZOTAC Basic Information, VR Graphics Card Manufacturing Base, Sales Area and Its Competitors
Table 114. ZOTAC VR Graphics Card Product Offered
Table 115. ZOTAC VR Graphics Card Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 116. ZOTAC Main Business
Table 117. ZOTAC Latest Developments
Table 118. TUL Basic Information, VR Graphics Card Manufacturing Base, Sales Area and Its Competitors
Table 119. TUL VR Graphics Card Product Offered
Table 120. TUL VR Graphics Card Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 121. TUL Main Business
Table 122. TUL Latest Developments
Table 123. XFX Basic Information, VR Graphics Card Manufacturing Base, Sales Area and Its Competitors
Table 124. XFX VR Graphics Card Product Offered
Table 125. XFX VR Graphics Card Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 126. XFX Main Business
Table 127. XFX Latest Developments
Table 128. Asus Basic Information, VR Graphics Card Manufacturing Base, Sales Area and Its Competitors
Table 129. Asus VR Graphics Card Product Offered
Table 130. Asus VR Graphics Card Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 131. Asus Main Business
Table 132. Asus Latest Developments
Table 133. Sapphire Basic Information, VR Graphics Card Manufacturing Base, Sales Area and Its Competitors
Table 134. Sapphire VR Graphics Card Product Offered
Table 135. Sapphire VR Graphics Card Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 136. Sapphire Main Business
Table 137. Sapphire Latest Developments
Table 138. ASRock Basic Information, VR Graphics Card Manufacturing Base, Sales Area and Its Competitors
Table 139. ASRock VR Graphics Card Product Offered
Table 140. ASRock VR Graphics Card Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 141. ASRock Main Business
Table 142. ASRock Latest Developments
Table 143. Gigabyte Basic Information, VR Graphics Card Manufacturing Base, Sales Area and Its Competitors
Table 144. Gigabyte VR Graphics Card Product Offered
Table 145. Gigabyte VR Graphics Card Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 146. Gigabyte Main Business
Table 147. Gigabyte Latest Developments
List of Figures
Figure 1. Picture of VR Graphics Card
Figure 2. VR Graphics Card Report Years Considered
Figure 3. Research Objectives
Figure 4. Research Methodology
Figure 5. Research Process and Data Source
Figure 6. Global VR Graphics Card Sales Growth Rate 2017-2028 (K Units)
Figure 7. Global VR Graphics Card Revenue Growth Rate 2017-2028 ($ Millions)
Figure 8. VR Graphics Card Sales by Region (2021 & 2028) & ($ millions)
Figure 9. Product Picture of Single-fan
Figure 10. Product Picture of Dual-fan
Figure 11. Product Picture of Triple-fan
Figure 12. Global VR Graphics Card Sales Market Share by Type in 2021
Figure 13. Global VR Graphics Card Revenue Market Share by Type (2017-2022)
Figure 14. VR Graphics Card Consumed in Desktop Computer
Figure 15. Global VR Graphics Card Market: Desktop Computer (2017-2022) & (K Units)
Figure 16. VR Graphics Card Consumed in Laptop
Figure 17. Global VR Graphics Card Market: Laptop (2017-2022) & (K Units)
Figure 18. VR Graphics Card Consumed in Others
Figure 19. Global VR Graphics Card Market: Others (2017-2022) & (K Units)
Figure 20. Global VR Graphics Card Sales Market Share by Application (2017-2022)
Figure 21. Global VR Graphics Card Revenue Market Share by Application in 2021
Figure 22. VR Graphics Card Revenue Market by Company in 2021 ($ Million)
Figure 23. Global VR Graphics Card Revenue Market Share by Company in 2021
Figure 24. Global VR Graphics Card Sales Market Share by Geographic Region (2017-2022)
Figure 25. Global VR Graphics Card Revenue Market Share by Geographic Region in 2021
Figure 26. Global VR Graphics Card Sales Market Share by Region (2017-2022)
Figure 27. Global VR Graphics Card Revenue Market Share by Country/Region in 2021
Figure 28. Americas VR Graphics Card Sales 2017-2022 (K Units)
Figure 29. Americas VR Graphics Card Revenue 2017-2022 ($ Millions)
Figure 30. APAC VR Graphics Card Sales 2017-2022 (K Units)
Figure 31. APAC VR Graphics Card Revenue 2017-2022 ($ Millions)
Figure 32. Europe VR Graphics Card Sales 2017-2022 (K Units)
Figure 33. Europe VR Graphics Card Revenue 2017-2022 ($ Millions)
Figure 34. Middle East & Africa VR Graphics Card Sales 2017-2022 (K Units)
Figure 35. Middle East & Africa VR Graphics Card Revenue 2017-2022 ($ Millions)
Figure 36. Americas VR Graphics Card Sales Market Share by Country in 2021
Figure 37. Americas VR Graphics Card Revenue Market Share by Country in 2021
Figure 38. United States VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 39. Canada VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 40. Mexico VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 41. Brazil VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 42. APAC VR Graphics Card Sales Market Share by Region in 2021
Figure 43. APAC VR Graphics Card Revenue Market Share by Regions in 2021
Figure 44. China VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 45. Japan VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 46. South Korea VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 47. Southeast Asia VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 48. India VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 49. Australia VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 50. Europe VR Graphics Card Sales Market Share by Country in 2021
Figure 51. Europe VR Graphics Card Revenue Market Share by Country in 2021
Figure 52. Germany VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 53. France VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 54. UK VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 55. Italy VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 56. Russia VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 57. Middle East & Africa VR Graphics Card Sales Market Share by Country in 2021
Figure 58. Middle East & Africa VR Graphics Card Revenue Market Share by Country in 2021
Figure 59. Egypt VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 60. South Africa VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 61. Israel VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 62. Turkey VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 63. GCC Country VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 64. Manufacturing Cost Structure Analysis of VR Graphics Card in 2021
Figure 65. Manufacturing Process Analysis of VR Graphics Card
Figure 66. Industry Chain Structure of VR Graphics Card
Figure 67. Channels of Distribution
Figure 68. Distributors Profiles


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