1 序文
2 調査範囲と方法論
2.1 調査の目的
2.2 ステークホルダー
2.3 データソース
2.3.1 一次情報源
2.3.2 二次情報源
2.4 市場推定
2.4.1 ボトムアップアプローチ
2.4.2 トップダウンアプローチ
2.5 予測方法
3 エグゼクティブ・サマリー
4 はじめに
4.1 概要
4.2 主要産業動向
5 世界のヒアラブル市場
5.1 市場概要
5.2 市場パフォーマンス
5.3 COVID-19の影響
5.4 市場予測
6 製品別市場構成
6.1 ヘッドセット
6.1.1 市場動向
6.1.2 市場予測
6.2 イヤホン
6.2.1 市場動向
6.2.2 市場予測
6.3 補聴器
6.3.1 市場動向
6.3.2 市場予測
7 種類別市場内訳
7.1 オンイヤー
7.1.1 市場動向
7.1.2 市場予測
7.2 インイヤー
7.2.1 市場動向
7.2.2 市場予測
7.3 オーバーイヤー
7.3.1 市場動向
7.3.2 市場予測
8 接続技術別市場
8.1 ワイヤード
8.1.1 市場動向
8.1.2 市場予測
8.2 ワイヤレス
8.2.1 市場動向
8.2.2 主要セグメント
8.2.2.1 ブルートゥース
8.2.2.2 Wi-Fi
8.2.2.3 DECT
8.2.2.4 その他
8.2.3 市場予測
9 エンドユーザー別市場
9.1 一般消費者
9.1.1 市場動向
9.1.2 市場予測
9.2 産業用
9.2.1 市場動向
9.2.2 主要セグメント
9.2.2.1 建設
9.2.2.2 製造業
9.2.2.3 鉱業
9.2.2.4 その他
9.2.3 市場予測
9.3 ヘルスケア
9.3.1 市場動向
9.3.2 市場予測
10 地域別市場内訳
10.1 北米
10.1.1 米国
10.1.1.1 市場動向
10.1.1.2 市場予測
10.1.2 カナダ
10.1.2.1 市場動向
10.1.2.2 市場予測
10.2 アジア太平洋
10.2.1 中国
10.2.1.1 市場動向
10.2.1.2 市場予測
10.2.2 日本
10.2.2.1 市場動向
10.2.2.2 市場予測
10.2.3 インド
10.2.3.1 市場動向
10.2.3.2 市場予測
10.2.4 韓国
10.2.4.1 市場動向
10.2.4.2 市場予測
10.2.5 オーストラリア
10.2.5.1 市場動向
10.2.5.2 市場予測
10.2.6 インドネシア
10.2.6.1 市場動向
10.2.6.2 市場予測
10.2.7 その他
10.2.7.1 市場動向
10.2.7.2 市場予測
10.3 ヨーロッパ
10.3.1 ドイツ
10.3.1.1 市場動向
10.3.1.2 市場予測
10.3.2 フランス
10.3.2.1 市場動向
10.3.2.2 市場予測
10.3.3 イギリス
10.3.3.1 市場動向
10.3.3.2 市場予測
10.3.4 イタリア
10.3.4.1 市場動向
10.3.4.2 市場予測
10.3.5 スペイン
10.3.5.1 市場動向
10.3.5.2 市場予測
10.3.6 ロシア
10.3.6.1 市場動向
10.3.6.2 市場予測
10.3.7 その他
10.3.7.1 市場動向
10.3.7.2 市場予測
10.4 中南米
10.4.1 ブラジル
10.4.1.1 市場動向
10.4.1.2 市場予測
10.4.2 メキシコ
10.4.2.1 市場動向
10.4.2.2 市場予測
10.4.3 その他
10.4.3.1 市場動向
10.4.3.2 市場予測
10.5 中東・アフリカ
10.5.1 市場動向
10.5.2 国別市場内訳
10.5.3 市場予測
11 SWOT分析
11.1 概要
11.2 長所
11.3 弱点
11.4 機会
11.5 脅威
12 バリューチェーン分析
13 ポーターズファイブフォース分析
13.1 概要
13.2 買い手の交渉力
13.3 供給者の交渉力
13.4 競争の程度
13.5 新規参入の脅威
13.6 代替品の脅威
14 価格分析
15 競争環境
15.1 市場構造
15.2 主要プレーヤー
15.3 主要プレーヤーのプロフィール
Apple Inc.
Bose Corporation
Bragi
Jabra
LG Electronics (LG Corporation)
Logitech International S.A.
Ptron (Palred Technologies Ltd)
Samsung Electronics Co. Ltd.
Skullcandy Inc
Sony Corporation
Starkey Laboratories Inc.
Voxx International Corporation
Widex A/S.
Hearables, or smart headphones, refer to convenient, wireless, computational in-ear wearable devices designed for wireless communication, clinical monitoring, and fitness tracking. They can be interconnected with any electronic device through Bluetooth, digital enhanced cordless telecommunication (DECT), Wi-Fi, and cellular networks. As compared to conventional headphones, hearables are featured with biometric proximity and various sensors that enable devices to acquire users' contexts, preferences, and behaviors. Apart from this, they can supervise brain waves to generate better sound output, enhance ambient sounds, augment voice clarity, and provide voice-based personal assistance. Based on these properties, hearables are worn by users to suppress environment-based noise and improve the overall audio experience. Currently, they are mainly available in on and over-ear headsets and earbud forms.
Hearables Market Trends:
With the considerable expansion in the electronics sector, there has been an increasing need for wireless headphones and infotainment devices with enhanced audio and noise cancellation properties, which is majorly driving the market growth. Additionally, the launch of portable hearables and their widespread adoption across the commercial and industrial sectors to monitor individuals’ health status and mitigate the hearing loss threat are acting as another growth-inducing factor. In line with this, the advent of in-ear or external microphone hearing computing to allow hands-free calling and communication while mitigating background noises is contributing to the market growth. This is further influenced by the large-scale integration of location-based suggestions, voice-based personal assistance, gesture and touch-based control, and near-field communication (NFC) technologies. Moreover, the shifting consumer inclination toward miniaturized electronic devices due to their sleek design is supplementing the product demand. Apart from this, strategic collaborations amongst key players to engineer hearables with audio programming, real-time metrics, and sleeping solutions are positively stimulating the market growth.
Key Market Segmentation:
IMARC Group provides an analysis of the key trends in each sub-segment of the global hearables market report, along with forecasts at the global, regional and country level from 2025-2033. Our report has categorized the market based on product, type, connectivity technology and end user.
Breakup by Product:
Headsets
Earbuds
Hearing Aids
Breakup by Type:
On Ear
In Ear
Over Ear
Breakup by Connectivity Technology:
Wired
Wireless
Bluetooth
Wi-Fi
DECT
Others
Breakup by End User:
Consumer
Industrial
Construction
Manufacturing
Mining
Others
Healthcare
Breakup by Region:
North America
United States
Canada
Asia-Pacific
China
Japan
India
South Korea
Australia
Indonesia
Others
Europe
Germany
France
United Kingdom
Italy
Spain
Russia
Others
Latin America
Brazil
Mexico
Others
Middle East and Africa
Competitive Landscape:
The competitive landscape of the industry has also been examined along with the profiles of the key players being Apple Inc., Bose Corporation, Bragi, Jabra, LG Electronics (LG Corporation), Logitech International S.A., Ptron (Palred Technologies Ltd), Samsung Electronics Co. Ltd., Skullcandy Inc, Sony Corporation, Starkey Laboratories Inc., Voxx International Corporation and Widex A/S. Kindly, note that this only represents a partial list of companies, and the complete list has been provided in the report.
Key Questions Answered in This Report
1. What was the size of the global hearables market in 2024?
2. What is the expected growth rate of the global hearables market during 2025-2033?
3. What are the key factors driving the global hearables market?
4. What has been the impact of COVID-19 on the global hearables market?
5. What is the breakup of the global hearables market based on the product?
6. What is the breakup of the global hearables market based on the type?
7. What is the breakup of the global hearables market based on the end user?
8. What are the key regions in the global hearables market?
9. Who are the key players/companies in the global hearables market?
1 Preface
2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 Global Hearables Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast
6 Market Breakup by Product
6.1 Headsets
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Earbuds
6.2.1 Market Trends
6.2.2 Market Forecast
6.3 Hearing Aids
6.3.1 Market Trends
6.3.2 Market Forecast
7 Market Breakup by Type
7.1 On Ear
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 In Ear
7.2.1 Market Trends
7.2.2 Market Forecast
7.3 Over Ear
7.3.1 Market Trends
7.3.2 Market Forecast
8 Market Breakup by Connectivity Technology
8.1 Wired
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 Wireless
8.2.1 Market Trends
8.2.2 Key Segments
8.2.2.1 Bluetooth
8.2.2.2 Wi-Fi
8.2.2.3 DECT
8.2.2.4 Others
8.2.3 Market Forecast
9 Market Breakup by End User
9.1 Consumer
9.1.1 Market Trends
9.1.2 Market Forecast
9.2 Industrial
9.2.1 Market Trends
9.2.2 Key Segments
9.2.2.1 Construction
9.2.2.2 Manufacturing
9.2.2.3 Mining
9.2.2.4 Others
9.2.3 Market Forecast
9.3 Healthcare
9.3.1 Market Trends
9.3.2 Market Forecast
10 Market Breakup by Region
10.1 North America
10.1.1 United States
10.1.1.1 Market Trends
10.1.1.2 Market Forecast
10.1.2 Canada
10.1.2.1 Market Trends
10.1.2.2 Market Forecast
10.2 Asia-Pacific
10.2.1 China
10.2.1.1 Market Trends
10.2.1.2 Market Forecast
10.2.2 Japan
10.2.2.1 Market Trends
10.2.2.2 Market Forecast
10.2.3 India
10.2.3.1 Market Trends
10.2.3.2 Market Forecast
10.2.4 South Korea
10.2.4.1 Market Trends
10.2.4.2 Market Forecast
10.2.5 Australia
10.2.5.1 Market Trends
10.2.5.2 Market Forecast
10.2.6 Indonesia
10.2.6.1 Market Trends
10.2.6.2 Market Forecast
10.2.7 Others
10.2.7.1 Market Trends
10.2.7.2 Market Forecast
10.3 Europe
10.3.1 Germany
10.3.1.1 Market Trends
10.3.1.2 Market Forecast
10.3.2 France
10.3.2.1 Market Trends
10.3.2.2 Market Forecast
10.3.3 United Kingdom
10.3.3.1 Market Trends
10.3.3.2 Market Forecast
10.3.4 Italy
10.3.4.1 Market Trends
10.3.4.2 Market Forecast
10.3.5 Spain
10.3.5.1 Market Trends
10.3.5.2 Market Forecast
10.3.6 Russia
10.3.6.1 Market Trends
10.3.6.2 Market Forecast
10.3.7 Others
10.3.7.1 Market Trends
10.3.7.2 Market Forecast
10.4 Latin America
10.4.1 Brazil
10.4.1.1 Market Trends
10.4.1.2 Market Forecast
10.4.2 Mexico
10.4.2.1 Market Trends
10.4.2.2 Market Forecast
10.4.3 Others
10.4.3.1 Market Trends
10.4.3.2 Market Forecast
10.5 Middle East and Africa
10.5.1 Market Trends
10.5.2 Market Breakup by Country
10.5.3 Market Forecast
11 SWOT Analysis
11.1 Overview
11.2 Strengths
11.3 Weaknesses
11.4 Opportunities
11.5 Threats
12 Value Chain Analysis
13 Porters Five Forces Analysis
13.1 Overview
13.2 Bargaining Power of Buyers
13.3 Bargaining Power of Suppliers
13.4 Degree of Competition
13.5 Threat of New Entrants
13.6 Threat of Substitutes
14 Price Analysis
15 Competitive Landscape
15.1 Market Structure
15.2 Key Players
15.3 Profiles of Key Players
15.3.1 Apple Inc.
15.3.1.1 Company Overview
15.3.1.2 Product Portfolio
15.3.1.3 Financials
15.3.1.4 SWOT Analysis
15.3.2 Bose Corporation
15.3.2.1 Company Overview
15.3.2.2 Product Portfolio
15.3.2.3 SWOT Analysis
15.3.3 Bragi
15.3.3.1 Company Overview
15.3.3.2 Product Portfolio
15.3.4 Jabra
15.3.4.1 Company Overview
15.3.4.2 Product Portfolio
15.3.5 LG Electronics (LG Corporation)
15.3.5.1 Company Overview
15.3.5.2 Product Portfolio
15.3.5.3 Financials
15.3.5.4 SWOT Analysis
15.3.6 Logitech International S.A.
15.3.6.1 Company Overview
15.3.6.2 Product Portfolio
15.3.7 Ptron (Palred Technologies Ltd)
15.3.7.1 Company Overview
15.3.7.2 Product Portfolio
15.3.8 Samsung Electronics Co. Ltd.
15.3.8.1 Company Overview
15.3.8.2 Product Portfolio
15.3.8.3 Financials
15.3.8.4 SWOT Analysis
15.3.9 Skullcandy Inc
15.3.9.1 Company Overview
15.3.9.2 Product Portfolio
15.3.10 Sony Corporation
15.3.10.1 Company Overview
15.3.10.2 Product Portfolio
15.3.10.3 Financials
15.3.10.4 SWOT Analysis
15.3.11 Starkey Laboratories Inc.
15.3.11.1 Company Overview
15.3.11.2 Product Portfolio
15.3.11.3 SWOT Analysis
15.3.12 Voxx International Corporation
15.3.12.1 Company Overview
15.3.12.2 Product Portfolio
15.3.12.3 Financials
15.3.13 Widex A/S
15.3.13.1 Company Overview
15.3.13.2 Product Portfolio
*** ヒアラブルの世界市場に関するよくある質問(FAQ) ***
・ヒアラブルの世界市場規模は?
→IMARC社は2024年のヒアラブルの世界市場規模を420億米ドルと推定しています。
・ヒアラブルの世界市場予測は?
→IMARC社は2033年のヒアラブルの世界市場規模を986億米ドルと予測しています。
・ヒアラブル市場の成長率は?
→IMARC社はヒアラブルの世界市場が2025年~2033年に年平均9.9%成長すると展望しています。
・世界のヒアラブル市場における主要プレイヤーは?
→「Apple Inc.、Bose Corporation、Bragi、Jabra、LG Electronics (LG Corporation)、Logitech International S.A.、Ptron (Palred Technologies Ltd)、Samsung Electronics Co. Ltd.、Skullcandy Inc、Sony Corporation、Starkey Laboratories Inc.、Voxx International Corporation、Widex A/S.など ...」をヒアラブル市場のグローバル主要プレイヤーとして判断しています。
※上記FAQの市場規模、市場予測、成長率、主要企業に関する情報は本レポートの概要を作成した時点での情報であり、最終レポートの情報と少し異なる場合があります。
*** 免責事項 ***
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